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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 12 дек 2010, 12:49 
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Maximilyan писал(а):
ra config_dump_all

Это конфиг-дампы. Дампы статистики лежат в папке mp_stats, в них пишутся и IP-адреса, и ники, и хеш-коды.

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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 12 дек 2010, 12:57 
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Flammable писал(а):
Это конфиг-дампы. Дампы статистики лежат в папке mp_stats, в них пишутся и IP-адреса, и ники, и хеш-коды.


тоесть надо каждую игру запус проги жать? а то я обычно эт в конце дня делаю.
У меня конечной папкой указана папка games = это правильно?

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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 12 дек 2010, 13:00 
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zanizag писал(а):
тоесть надо каждую игру запус проги жать?

Зачем? Когда удобно, тогда и жми. Я периодически чищу папку mp_stats, собирая информацию из дампов статистики в базу.
zanizag писал(а):
конечной папкой

Это где ты указываешь конечную папку?

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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 12 дек 2010, 13:09 
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Flammable писал(а):
Это где ты указываешь конечную папку?

первое окно путь- logs\mp_stats\имя сервера\games

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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 12 дек 2010, 13:19 
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Так это не конечная папка :? Давай называть вещи своими именами, чтобы не путаться.
Если установлен флажок "Искать во вложенных папках", то у тебя все правильно.

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За это сообщение автора Flammable поблагодарил: zanizag
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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 12 дек 2010, 13:23 
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Flammable писал(а):
Давай называть вещи своими именами, чтобы не путаться.


я не особо силён в этом.в этой папке файлы ltx

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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 12 дек 2010, 15:54 
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[quote="Flammable"][quote="Maximilyan"]ra config_dump_all [/quote]
Это конфиг-дампы. Дампы статистики лежат в папке mp_stats, в них пишутся и IP-адреса, и ники, и хеш-коды.[/quote]
в этих файлах dmp12-08-10_17-28-04.ltx только это:
[global]
anomalies = true
current_map_name = "Завод «Агропром»"
current_map_name_internal = "mp_agroprom"
end_time = 12-08-10_17-28-56
fraglimit = 300
game_mode = teamdeathmatch
start_time = 12-08-10_17-28-04
team_0_score = 0
team_1_score = 0
timelimit_mins = 20

ни ников не айпи нет .

а в файлах 101210-004827_max.ltx это:

[mp_ammo_5.45x39_ap]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_5.45x39_ap"
GroupControlSection = spawn_group
box_size = 60
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 450
default_to_ruck = false
description = ammo-5.45x39-ap_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 12
inv_grid_y = 11
inv_name = ammo-5.45x39-ap
inv_name_short = ammo-5.45x39-ap_s
inv_weight = .32
k_air_resistance = 1.6
k_ap = 0.8
k_disp = 1
k_dist = 1
k_hit = 0.504
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.8
slot = -1
sprint_allowed = true
tracer = on
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_545x39_ap.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_9x19_pbp]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_9x19_pbp"
GroupControlSection = spawn_group
box_size = 50
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 100
default_to_ruck = false
description = ammo-9x19-pbp_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 14
inv_grid_y = 12
inv_name = ammo-9x19-pbp
inv_name_short = ammo-9x19-pbp_s
inv_weight = .24
k_air_resistance = 2.8
k_ap = 0.8
k_disp = 1
k_dist = 1
k_hit = 0.72
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.1
slot = -1
sprint_allowed = true
tracer = on
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_9x19_pbp.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_9x19_pbp_4mp5]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_9x19_pbp_4mp5"
GroupControlSection = spawn_group
box_size = 50
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 100
default_to_ruck = false
description = ammo-9x19-pbp_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 14
inv_grid_y = 12
inv_name = ammo-9x19-pbp
inv_name_short = ammo-9x19-pbp_s
inv_weight = .24
k_air_resistance = 1.8
k_ap = 0.8
k_disp = 1
k_dist = 1
k_hit = 0.72
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.1
slot = -1
sprint_allowed = true
tracer = on
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_9x19_pbp.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_7.62x54_ap]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_7.62x54_ap"
GroupControlSection = spawn_group
box_size = 30
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 450
default_to_ruck = false
description = ammo-7.62x54-7h14_descr
discovery_dependency =
explosive = off
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 17
inv_grid_y = 9
inv_name = ammo-7.62x54-7h14
inv_name_short = ammo-7.62x54-7h14_s
inv_weight = .23
k_air_resistance = 0
k_ap = 0.9
k_disp = 1
k_dist = 1
k_hit = 1.2
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.8
slot = -1
sprint_allowed = true
tracer = on
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_762x54_7h1.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_5.56x45_ap]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_5.56x45_ap"
GroupControlSection = spawn_group
box_size = 60
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 540
default_to_ruck = false
description = ammo-5.56x45-ap_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 10
inv_grid_y = 11
inv_name = ammo-5.56x45-ap
inv_name_short = ammo-5.56x45-ap_s
inv_weight = .33
k_air_resistance = 1.8
k_ap = 0.8
k_disp = 1
k_dist = 1
k_hit = 0.504
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.8
slot = -1
sprint_allowed = true
tracer = on
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_556x45_ap.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_9x39_ap]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_9x39_ap"
GroupControlSection = spawn_group
box_size = 60
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 720
default_to_ruck = false
description = ammo-9x39-ap_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 5
inv_grid_y = 12
inv_name = ammo-9x39-ap
inv_name_short = ammo-9x39-ap_s
inv_weight = .7
k_air_resistance = 1.6
k_ap = 0.8
k_disp = 1
k_dist = 1
k_hit = 0.504
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.9
slot = -1
sprint_allowed = true
tracer = on
tracer_color_ID = 3
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_9x39_ap.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_12x76_zhekan]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_12x76_zhekan"
GroupControlSection = spawn_group
box_size = 10
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 20
default_to_ruck = false
description = ammo-12x76-zhekan_descr
discovery_dependency =
explosive = on
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 11
inv_grid_y = 10
inv_name = ammo-12x76-zhekan
inv_name_short = ammo-12x76-zhekan_s
inv_weight = .50
k_air_resistance = 1.5
k_ap = 0.8
k_disp = 4
k_dist = 1
k_hit = 10.8
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.3
slot = -1
sprint_allowed = true
tracer = on
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_12x76_zhekan.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_9x18_pmm]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_9x18_pmm"
GroupControlSection = spawn_group
box_size = 50
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 50
default_to_ruck = false
description = ammo-9x18-pmm_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 12
inv_grid_y = 12
inv_name = ammo-9x18-pmm
inv_name_short = ammo-9x18-pmm_s
inv_weight = .2
k_air_resistance = 3
k_ap = 0.8
k_disp = 1
k_dist = 1
k_hit = 0.72
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.1
slot = -1
sprint_allowed = true
tracer = on
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_9x18_pmm.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_11.43x23_hydro]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_11.43x23_hydro"
GroupControlSection = spawn_group
box_size = 50
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 500
default_to_ruck = false
description = ammo-11.43x23-hydro_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 7
inv_grid_y = 12
inv_name = ammo-11.43x23-hydro
inv_name_short = ammo-11.43x23-hydro_s
inv_weight = .3
k_air_resistance = 2.4
k_ap = 0.8
k_disp = 1
k_dist = 1
k_hit = 0.72
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.1
slot = -1
sprint_allowed = true
tracer = off
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_1143x23_Hydro.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_12x76_dart]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_12x76_dart"
GroupControlSection = spawn_group
box_size = 10
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 50
default_to_ruck = false
description = ammo-12x76-dart_descr
discovery_dependency =
explosive = on
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 13
inv_grid_y = 10
inv_name = ammo-12x76-dart
inv_name_short = ammo-12x76-dart_s
inv_weight = .50
k_air_resistance = 2.4
k_ap = 0.65
k_disp = 4
k_dist = 1.5
k_hit = 10.8
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.5
slot = -1
sprint_allowed = true
tracer = on
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_12x76_dart.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_wpn_binoc]
$npc = on
$prefetch = 8
$spawn = ""
GroupControlSection = spawn_group
PDM_disp_accel_factor = 1.0
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.0
ammo_class = mp_ammo_9x18_fmj
ammo_current = 0
ammo_elapsed = 0
ammo_limit = 0
ammo_mag_size = 0
animation_slot = 13
attach_angle_offset = 3.080506, -1.493053, -1.202040
attach_bone_name = bip01_r_hand
attach_position_offset = 0.080000, 0.021273, 0.100000
auto_attach = false
bullet_speed = 1
cam_dispersion = 1.5
cam_max_angle = 7
cam_max_angle_horz = 10.0
cam_relax_speed = 1.5
cam_step_angle_horz = 1.5
cform = skeleton
class = WP_BINOC
condition_shot_dec = 0.00003
control_inertion_factor = 1
cost = 200
default_to_ruck = false
description = enc_equipment_devic_binocul1
direction = 0, 0, 1
discovery_dependency =
disp_crouch_factor = 0.75
disp_jump_factor = 3
disp_vel_factor = 0.1
ef_main_weapon_type = 5
ef_weapon_type = 0
fire_dispersion_base = 0.1
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_point = 0.0, 0.133, 0.161
flame_particles = weapons\generic_weapon05
found_snd = detectors\DA-2_beep1
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 1
hit_power = 1
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.50
hit_probability_gd_novice = 0.20
hit_probability_gd_stalker = 0.30
hit_probability_gd_veteran = 0.40
hit_type = fire_wound
hud = wpn_binoc_hud
immunities_sect = sect_identity_immunities
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 16
inv_grid_y = 8
inv_name = binocular
inv_name_short = binocular
inv_weight = 1.0
k_hit_critical = 0
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 150
min_radius = 100
misfire_probability = 0.0001
normal = 0, 1, 0
orientation = 0, -90, 70
ph_mass = 1
position = -0.08, -0.05, 0.05
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 1
rpm_empty_click = 1
scheduled = off
scope_status = 1
scope_texture = wpn_crosshair_bino
scope_zoom_factor = 7.5
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.133, 0.047
show_ammo = false
silencer_status = 0
single_handed = 0
slot = 4
smoke_particles = weapons\generic_shoot_00
snd_close = weapons\generic_close
snd_draw = weapons\generic_draw
snd_empty = weapons\pistol_empty
snd_gyro = weapons\binoculars_gyro
snd_holster = weapons\generic_holster
snd_reload = weapons\pm_reload, 0.8
snd_shoot = weapons\n_pb_shot
snd_zoomin = weapons\binoculars_zoomin
snd_zoomout = weapons\binoculars_zoomout
sprint_allowed = true
use_aim_bullet = false
use_first_bullet = false
vis_frame_color = 0.7, 0.7, 0.7, 1.0
vis_frame_speed = 4
vision_present = true
visual = dynamics\devices\dev_binoculars\dev_binoculars.ogf
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_detector_advanced]
$prefetch = 32
$spawn = ""
GroupControlSection = spawn_group
af_class_1 = af_cristall
af_class_10 = af_night_star
af_class_11 = af_vyvert
af_class_12 = af_soul
af_class_13 = af_fuzz_kolobok
af_class_14 = af_electra_moonlight
af_class_15 = af_dummy_battery
af_class_16 = af_eye
af_class_17 = af_fire
af_class_18 = af_gravi
af_class_19 = af_gold_fish
af_class_2 = af_fireball
af_class_20 = af_baloon
af_class_21 = af_glass
af_class_22 = af_dummy_dummy
af_class_23 = af_ice
af_class_3 = af_medusa
af_class_4 = af_cristall_flower
af_class_5 = af_blood
af_class_6 = af_mincer_meat
af_class_7 = af_electra_sparkler
af_class_8 = af_electra_flash
af_class_9 = af_dummy_glassbeads
af_freq_1 = 0.05, 2
af_freq_10 = 0.05, 5
af_freq_11 = 0.05, 5
af_freq_12 = 0.05, 5
af_freq_13 = 0.05, 5
af_freq_14 = 0.05, 5
af_freq_15 = 0.05, 5
af_freq_16 = 0.05, 5
af_freq_17 = 0.05, 5
af_freq_18 = 0.05, 5
af_freq_19 = 0.05, 5
af_freq_2 = 0.05, 2
af_freq_20 = 0.05, 5
af_freq_21 = 0.05, 5
af_freq_22 = 0.05, 5
af_freq_23 = 0.05, 5
af_freq_3 = 0.05, 2
af_freq_4 = 0.05, 2
af_freq_5 = 0.05, 2
af_freq_6 = 0.05, 2
af_freq_7 = 0.05, 2
af_freq_8 = 0.05, 2
af_freq_9 = 0.05, 5
af_radius = 30
af_sound_10_ = detectors\art_beep1
af_sound_11_ = detectors\art_beep1
af_sound_12_ = detectors\art_beep1
af_sound_13_ = detectors\art_beep1
af_sound_14_ = detectors\art_beep1
af_sound_15_ = detectors\art_beep1
af_sound_16_ = detectors\art_beep1
af_sound_17_ = detectors\art_beep1
af_sound_18_ = detectors\art_beep1
af_sound_19_ = detectors\art_beep1
af_sound_1_ = detectors\art_beep1
af_sound_20_ = detectors\art_beep1
af_sound_21_ = detectors\art_beep1
af_sound_22_ = detectors\art_beep1
af_sound_23_ = detectors\art_beep1
af_sound_2_ = detectors\art_beep1
af_sound_3_ = detectors\art_beep1
af_sound_4_ = detectors\art_beep1
af_sound_5_ = detectors\art_beep1
af_sound_6_ = detectors\art_beep1
af_sound_7_ = detectors\art_beep1
af_sound_8_ = detectors\art_beep1
af_sound_9_ = detectors\art_beep1
af_vis_radius = 5
animation_slot = 7
attach_angle_offset = -1.303, -1.493, -1.202
attach_bone_name = bip01_l_hand
attach_position_offset = 0.110, -0.019, 0.000
auto_attach = false
cform = skeleton
class = D_ELITE
control_inertion_factor = 1.0
cost = 1500
default_to_ruck = false
description = st_detector3_descr
ef_detector_type = 1
hud = detector_elite_hud
immunities_sect = sect_identity_immunities
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 5
inv_grid_y = 14
inv_name = st_detector3
inv_name_short = st_detector3
inv_weight = 0
slot = 8
snd_draw = weapons\ak74_draw
snd_holster = weapons\generic_holster
sprint_allowed = true
ui_p = -0.02904, 0.01, 0.0364
ui_r = 0, 90, 0
visual = dynamics\devices\dev_detector_3\dev_detector_3.ogf
zoom_rotate_time = 0.25

[mp_grenade_rgd5]
$prefetch = 128
$spawn = "network\ammo\mp_grenade_rgd5"
GroupControlSection = spawn_group
angle_offset = 1.570790, 1.570790, 3.92699
animation_slot = 7
attach_angle_offset = 0, 0, 0
attach_bone_name =
attach_position_offset = -0.053, -0.089, 0.0
blast = 2.0
blast_impulse = 100
blast_impulse_factor = 1
blast_r = 4
bone_name = bip01_r_hand
can_be_unlimited = false
cform = skeleton
class = G_RGD5
control_inertion_factor = 1
cost = 350
default_to_ruck = false
description = st_grenade_rgd5_descr
destroy_time = 2500
detonation_threshold_hit = 200
discovery_dependency =
ef_weapon_type = 10
explode_duration = 3
explode_particles = explosions\explosion_01
force_const = 25
force_grow_speed = 15
force_max = 30
force_min = 10
frag_hit = 0.5
frag_hit_critical = 0
frag_hit_impulse = 100
fragment_speed = 200
frags = 15
frags_r = 15
grenade_remove_time = 60000
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.50
hit_probability_gd_novice = 0.20
hit_probability_gd_stalker = 0.30
hit_probability_gd_veteran = 0.40
hit_type_blast = explosion
hit_type_frag = fire_wound
hud = grenade_rgd5_hud
immunities_sect = sect_identity_immunities
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 10
inv_grid_y = 9
inv_name = st_grenade_rgd5
inv_name_short = st_grenade_rgd5
inv_weight = 0.3
k_hit_critical = 0
kill_msg_height = 23
kill_msg_width = 14
kill_msg_x = 240
kill_msg_y = 123
light_color = 1.9, 1.4, 0.5
light_range = 14.0
light_time = 0.85
position_offset = 0.0, 0.0, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
single_handed = 1
slot = 3
snd_checkout = weapons\generic_checkout, 1.0, 0.4
snd_explode = weapons\t_rgd5_explosion
sprint_allowed = true
throw_dir = 0, 0, 1
throw_point = 0, 0.3, 0.2
up_throw_factor = 1.2
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_grenades\wpn_rgd5.ogf
wallmark_section = explosion_marks
wm_size = 0.1
zoom_dof = 0.5, 1.0, 180
zoom_rotate_time = 0.25

[mp_grenade_f1]
$prefetch = 128
$spawn = "network\ammo\mp_grenade_f1"
GroupControlSection = spawn_group
angle_offset = 1.570790, 1.570790, 3.92699
animation_slot = 7
attach_angle_offset = 0, 0, 0
attach_bone_name =
attach_position_offset = -0.053, -0.089, 0.0
blast = 3.0
blast_impulse = 150
blast_impulse_factor = 1
blast_r = 5
bone_name = bip01_r_hand
can_be_unlimited = false
cform = skeleton
class = G_F1
control_inertion_factor = 1
cost = 500
default_to_ruck = false
description = st_grenade_f1_descr
destroy_time = 2500
detonation_threshold_hit = 200
discovery_dependency =
ef_weapon_type = 10
explode_duration = 3
explode_particles = explosions\explosion_01
force_const = 25
force_grow_speed = 15
force_max = 30
force_min = 10
frag_hit = 0.50
frag_hit_critical = 0
frag_hit_impulse = 50
fragment_speed = 50
frags = 12
frags_r = 20
grenade_remove_time = 60000
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.50
hit_probability_gd_novice = 0.20
hit_probability_gd_stalker = 0.30
hit_probability_gd_veteran = 0.40
hit_type_blast = explosion
hit_type_frag = fire_wound
hud = grenade_f1_hud
immunities_sect = sect_identity_immunities
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 9
inv_grid_y = 9
inv_name = st_grenade_f1
inv_name_short = st_grenade_f1
inv_weight = 0.3
k_hit_critical = 0
kill_msg_height = 23
kill_msg_width = 13
kill_msg_x = 1
kill_msg_y = 232
light_color = 1.9, 1.4, 0.5
light_range = 25.0
light_time = 0.85
position_offset = 0.0, 0.0, 0.0
single_handed = 1
slot = 3
snd_checkout = weapons\generic_checkout, 1.0, 0.4
snd_explode = weapons\t_rgd5_explosion
sprint_allowed = true
throw_dir = 0, 0, 1
throw_point = 0, 0.3, 0.2
up_throw_factor = 1.2
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_grenades\wpn_f1.ogf
wallmark_section = explosion_marks
wm_size = 0.1
zoom_rotate_time = 0.25

[mp_ammo_gauss]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_gauss"
GroupControlSection = spawn_group
box_size = 10
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 1000
default_to_ruck = false
description = ammo-gauss_descr
discovery_dependency =
explosive = on
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 4
inv_grid_y = 14
inv_name = ammo-gauss
inv_name_short = ammo-gauss
inv_weight = .5
k_air_resistance = 0
k_ap = 1
k_disp = 1
k_dist = 1
k_hit = 1
k_hit_critical = 0
k_impulse = 1
k_pierce = 15
slot = -1
sprint_allowed = true
tracer = off
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_gauss.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_wpn_addon_grenade_launcher]
$prefetch = 32
$spawn = ""
GroupControlSection = spawn_group
cform = skeleton
class = W_GLAUNC
control_inertion_factor = 1.0
cost = 2500
default_to_ruck = false
description = st_grenade_launcher_descr
discovery_dependency =
grenade_vel = 76
immunities_sect = sect_identity_immunities
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 18
inv_grid_y = 0
inv_name = st_grenade_launcher
inv_name_short = st_grenade_launcher
inv_weight = 1.3
slot = -1
sprint_allowed = true
visual = dynamics\weapons\wpn_upgrade\wpn_grenade_launcher.ogf
zoom_rotate_time = 0.25

[mp_wpn_addon_grenade_launcher_m203]
$prefetch = 32
$spawn = ""
GroupControlSection = spawn_group
cform = skeleton
class = W_GLAUNC
control_inertion_factor = 1.0
cost = 3250
default_to_ruck = false
description = st_grenade_launcher_m203_descr
discovery_dependency =
grenade_vel = 76
immunities_sect = sect_identity_immunities
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 17
inv_grid_y = 3
inv_name = st_grenade_launcher_m203
inv_name_short = st_grenade_launcher_m203
inv_weight = 1.36
slot = -1
sprint_allowed = true
visual = dynamics\weapons\wpn_upgrade\wpn_grenade_launcher_m203.ogf
zoom_rotate_time = 0.25

[mp_ammo_vog-25]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_vog-25"
GroupControlSection = spawn_group
box_size = 1
buck_shot = 0
can_be_unlimited = false
cform = skeleton
class = A_VOG25
control_inertion_factor = 1.0
cost = 100
default_to_ruck = false
description = ammo-vog-25_descr
discovery_dependency =
explosive = false
fake_grenade_name = mp_wpn_fake_missile
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 19
inv_grid_y = 9
inv_name = ammo-vog-25
inv_name_short = ammo-vog-25_s
inv_weight = .08
k_ap = 1.0
k_disp = 1
k_dist = 1
k_hit = 1.0
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.25
kill_msg_height = 22
kill_msg_width = 21
kill_msg_x = 38
kill_msg_y = 233
slot = -1
sprint_allowed = true
tracer = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_vog_25.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_m209]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_m209"
GroupControlSection = spawn_group
box_size = 1
buck_shot = 0
can_be_unlimited = false
cform = skeleton
class = A_M209
control_inertion_factor = 1.0
cost = 150
default_to_ruck = false
description = ammo-m209_descr
discovery_dependency =
explosive = false
fake_grenade_name = mp_wpn_fake_missile2
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 5
inv_grid_y = 13
inv_name = ammo-m209
inv_name_short = ammo-m209_s
inv_weight = .08
k_ap = 1.0
k_disp = 1
k_dist = 1
k_hit = 1.0
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.25
kill_msg_height = 22
kill_msg_width = 19
kill_msg_x = 61
kill_msg_y = 232
slot = -1
sprint_allowed = true
tracer = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_m209.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_og-7b]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_og-7b"
GroupControlSection = spawn_group
box_size = 1
buck_shot = 0
can_be_unlimited = false
cform = skeleton
class = A_OG7B
control_inertion_factor = 1.0
cost = 500
default_to_ruck = false
description = ammo-og-7b_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1.15
inv_grid_height = 1
inv_grid_width = 3
inv_grid_x = 15
inv_grid_y = 19
inv_name = ammo-og-7b
inv_name_short = ammo-og-7b_s
inv_weight = 2.0
k_ap = 0.3
k_disp = 1
k_dist = 1
k_hit = 0.75
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.25
slot = -1
sprint_allowed = true
tracer = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_og_7b.ogf
wm_size = 0.1
zoom_rotate_time = 0.25

[mp_ammo_vog-25p]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_vog-25p"
GroupControlSection = spawn_group
box_size = 1
buck_shot = 0
can_be_unlimited = false
cform = skeleton
class = A_VOG25
control_inertion_factor = 1.0
cost = 100
default_to_ruck = false
description = ammo-vog-25_descr
discovery_dependency =
explosive = false
fake_grenade_name = mp_wpn_fake_missile1
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 19
inv_grid_y = 10
inv_name = ammo-vog-25
inv_name_short = ammo-vog-25_s
inv_weight = .08
jump_height = 1
k_ap = 1.0
k_disp = 1
k_dist = 1.3
k_hit = 1.0
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.25
kill_msg_height = 22
kill_msg_width = 21
kill_msg_x = 17
kill_msg_y = 232
slot = -1
sprint_allowed = true
tracer = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_vog_25p.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_wpn_knife]
$npc = off
$prefetch = 8
$spawn = ""
GroupControlSection = spawn_group
PDM_disp_accel_factor = 0.8
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
ammo_class = mp_ammo_9x18_fmj
ammo_current = 96
ammo_elapsed = 16
ammo_limit = 120
ammo_mag_size = 15
animation_slot = 5
bullet_speed = 1000
cam_dispersion = 0.9
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 7
cam_max_angle_horz = 5.0
cam_relax_speed = 8
cam_step_angle_horz = 0.5
cform = skeleton
class = W_KNIFE
condition_shot_dec = 0.00130
control_inertion_factor = 1
cost = 900
crosshair_inertion = 6.0
default_to_ruck = false
description = st_knife
discovery_dependency =
ef_weapon_type = 1
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 5
fire_distance = 1.8
fire_point = 0.0, 0.133, 0.161
flame_particles =
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 10
hit_impulse_2 = 50
hit_power = 1.80
hit_power_2 = 1.80
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_power_critical_2 = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = wound
hit_type_2 = wound
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
hud = wpn_knife_hud
immunities_sect = sect_identity_immunities
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 18
inv_grid_y = 8
inv_name = st_knife
inv_name_short = st_knife
inv_weight = 0.0
k_hit_critical = 0
kill_msg_height = 16
kill_msg_width = 53
kill_msg_x = 197
kill_msg_y = 177
light_disabled = true
max_radius = 50
min_radius = 0
misfire_probability = 0.005
orientation = 0, 90, 0
ph_mass = 4
position = -0.021, -0.085, 0.024
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 1000
rpm_empty_click = 1000
scheduled = off
scope_status = 0
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.133, 0.047
show_ammo = false
silencer_name = mp_wpn_addon_silencer
silencer_status = 0
single_handed = 1
slot = 0
smoke_particles =
snd_close = weapons\generic_close
snd_draw = weapons\walther_draw
snd_empty = weapons\pistol_empty
snd_holster = weapons\generic_holster
snd_reload = weapons\pm_reload, 0.8
snd_shoot = weapons\knife_1
sprint_allowed = true
startup_ammo = 1000
time_to_aim = 1.0
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_knife\wpn_knife.ogf
wm_size = 0.10
zoom_dof = 0.5, 1.0, 180
zoom_enabled = false
zoom_rotate_time = 0.25

[mp_medkit]
$prefetch = 8
$spawn = "network\equipment\mp_medkit"
GroupControlSection = spawn_group
animation_slot = 4
cform = skeleton
class = II_MEDKI
control_inertion_factor = 1.0
cost = 300
default_to_ruck = false
description = st_medkit_descr
discovery_dependency =
eat_health = 0.5
eat_max_power = 0.1
eat_portions_num = 1
eat_power = 0.0
eat_radiation = -0.05
eat_satiety = 0
hud = wpn_vodka_hud
immunities_sect = sect_identity_immunities
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 6
inv_grid_y = 14
inv_name = st_medkit
inv_name_short = st_medkit
inv_weight = 0.1
slot = -1
sprint_allowed = true
visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
wounds_heal_perc = 0.1
zoom_rotate_time = 0.25

[mp_antirad]
$prefetch = 32
$spawn = "network\equipment\mp_antirad"
GroupControlSection = spawn_group
animation_slot = 4
cform = skeleton
class = II_ANTIR
control_inertion_factor = 1.0
cost = 300
default_to_ruck = false
description = st_antirad_descr
discovery_dependency =
eat_health = 0
eat_portions_num = 1
eat_power = 0
eat_radiation = -0.5
eat_satiety = 0
hud = wpn_vodka_hud
immunities_sect = sect_identity_immunities
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 18
inv_grid_y = 12
inv_name = st_antirad
inv_name_short = st_antirad
inv_weight = 0.05
slot = -1
sprint_allowed = true
visual = dynamics\devices\dev_antirad\dev_antirad.ogf
wounds_heal_perc = 0
zoom_rotate_time = 0.25

[mp_scientific_outfit]
$prefetch = 32
$spawn = "network\outfits\mp_scientific_outfit"
GroupControlSection = spawn_group
actor_visual = actors\stalker_mp\mp_team_blue_armor_sci.ogf
additional_inventory_weight = 0
additional_inventory_weight2 = 0
artefact_count = 2
bones_koeff_protection = mp_scien_outfit_bones
burn_protection = 0.99
cform = skeleton
chemical_burn_protection = 0.99
class = E_STLK
control_inertion_factor = 1.5
cost = 18750
default_to_ruck = false
description = mp_scientific_outfit_description
discovery_dependency =
ef_equipment_type = 2
explosion_protection = 0.2
fire_wound_protection = 0.25
full_icon_name = npc_icon_scientific_outfit
full_scale_icon = 12, 11
hit_fraction_actor = 0.25
immunities_sect = mp_sect_scientific_outfit_immunities
installed_upgrades =
inv_grid_height = 3
inv_grid_width = 2
inv_grid_x = 16
inv_grid_y = 13
inv_name = mp_scientific_outfit_name
inv_name_short = mp_scientific_outfit_name
inv_weight = 9
nightvision_sect = effector_nightvision_bad
physic_strike_wound_immunity = 0.25
player_hud_section = actor_hud_06
radiation_protection = 0.99
shock_protection = 0.99
slot = 6
sprint_allowed = true
strike_protection = 0.99
telepatic_protection = 0.99
upgrade_scheme = upgrade_scheme_u17a
upgrades = up_gr_ab_scientific_outfit, up_gr_cd_scientific_outfit, up_gr_ef_scientific_outfit, up_gr_gh_scientific_outfit, up_gr_i_scientific_outfit
visual = dynamics\outfit\scientific_outfit
wound_protection = 0.5

[mp_military_stalker_outfit]
$spawn = "network\outfits\mp_military_stalker_outfit"
GroupControlSection = spawn_group
actor_visual = actors\stalker_soldier\stalker_soldier_4.ogf
additional_inventory_weight = 0
additional_inventory_weight2 = 0
artefact_count = 0
bones_koeff_protection = mp_military_outfit_bones
burn_protection = 0.6
cform = skeleton
chemical_burn_protection = 0.6
class = E_STLK
control_inertion_factor = 1.8
cost = 25000
default_to_ruck = false
description = mp_military_outfit_description
discovery_dependency =
ef_equipment_type = 4
explosion_protection = 0.6
fire_wound_protection = 0.15
full_icon_name = npc_icon_military_outfit
full_scale_icon = 10, 6
hit_fraction_actor = 0.12
immunities_sect = mp_military_stalker_outfit_immunities
installed_upgrades =
inv_grid_height = 3
inv_grid_width = 2
inv_grid_x = 18
inv_grid_y = 17
inv_name = mp_military_outfit_name
inv_name_short = mp_military_outfit_name
inv_weight = 12.0
nightvision_sect = effector_nightvision_bad
physic_strike_wound_immunity = 0.45
player_hud_section = actor_hud_06
radiation_protection = 0.5
shock_protection = 0.8
slot = 6
sprint_allowed = true
strike_protection = 0.2
telepatic_protection = 0.6
upgrade_scheme = upgrade_scheme_u16a
upgrades = up_gr_ab_military_outfit, up_gr_cd_military_outfit, up_gr_ef_military_outfit, up_gr_gh_military_outfit, up_gr_i_military_outfit
visual = dynamics\outfit\military_outfit
wound_protection = 0.6

[mp_exo_outfit]
$prefetch = 32
$spawn = "network\outfits\mp_exo_outfit"
GroupControlSection = spawn_group
actor_visual = actors\stalker_neutral\stalker_neutral_4.ogf
additional_inventory_weight = 40
additional_inventory_weight2 = 40
artefact_count = 1
bones_koeff_protection = mp_exo_outfit_bones
burn_protection = 0.3
cform = skeleton
chemical_burn_protection = 0.5
class = E_STLK
control_inertion_factor = 2.5
cost = 55000
default_to_ruck = false
description = mp_exo_outfit_description
discovery_dependency =
ef_equipment_type = 5
explosion_protection = 0.8
fire_wound_protection = 0.1
full_icon_name = npc_icon_exo_outfit
full_scale_icon = 2, 11
hit_fraction_actor = 0.2
immunities_sect = mp_exo_outfit_immunities
installed_upgrades =
inv_grid_height = 3
inv_grid_width = 2
inv_grid_x = 14
inv_grid_y = 13
inv_name = mp_exo_outfit_name
inv_name_short = mp_exo_outfit_name
inv_weight = 25.0
nightvision_sect =
physic_strike_wound_immunity = 0.4
player_hud_section = actor_hud_exo
radiation_protection = 0.3
shock_protection = 0.5
slot = 6
sprint_allowed = false
strike_protection = 0.3
telepatic_protection = 0.6
upgrade_scheme = upgrade_scheme_u20a
upgrades = up_gr_ab_exo_outfit, up_gr_cd_exo_outfit, up_gr_ef_exo_outfit, up_gr_gh_exo_outfit, up_gr_k_exo_outfit
visual = dynamics\outfit\exo_outfit
wound_protection = 0.5

[mp_wpn_addon_scope_susat]
$spawn = ""
GroupControlSection = spawn_group
cform = skeleton
class = WP_SCOPE
control_inertion_factor = 1.0
cost = 1500
default_to_ruck = false
description = st_addon_scope_susat_descr
discovery_dependency =
holder_fov_modifier = 0.3
holder_range_modifier = 1.3
immunities_sect = sect_identity_immunities
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 19
inv_grid_y = 1
inv_name = st_addon_scope_susat
inv_name_short = st_addon_scope_susat
inv_weight = .2
scope_texture = wpn_crosshair_l85
scope_zoom_factor = 30
slot = -1
sprint_allowed = true
visual = dynamics\weapons\wpn_upgrade\wpn_scope_susat.ogf
zoom_rotate_time = 0.25

[mp_wpn_addon_scope]
$prefetch = 32
$spawn = ""
GroupControlSection = spawn_group
cform = skeleton
class = WP_SCOPE
control_inertion_factor = 1.0
cost = 1000
default_to_ruck = false
description = st_addon_scope_descr
discovery_dependency =
holder_fov_modifier = 0.3
holder_range_modifier = 1.2
immunities_sect = sect_identity_immunities
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 18
inv_grid_y = 2
inv_name = st_addon_scope
inv_name_short = st_addon_scope
inv_weight = .2
scope_texture = wpn_crosshair
scope_zoom_factor = 30
slot = -1
sprint_allowed = true
visual = dynamics\weapons\wpn_upgrade\wpn_scope.ogf
zoom_rotate_time = 0.25

[mp_wpn_addon_silencer]
$prefetch = 32
$spawn = ""
GroupControlSection = spawn_group
bullet_hit_impulse_k = 1
bullet_hit_power_k = 1
bullet_speed_k = 0.91
cam_dispersion_inc_k = 1.0
cam_dispersion_k = 1.0
cform = skeleton
class = W_SILENC
control_inertion_factor = 1.0
cost = 200
default_to_ruck = false
description = st_addon_silencer_descr
discovery_dependency =
fire_dispersion_base_k = 1.25
immunities_sect = sect_identity_immunities
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 18
inv_grid_y = 1
inv_name = st_addon_silencer
inv_name_short = st_addon_silencer
inv_weight = 0.1
slot = -1
sprint_allowed = true
visual = dynamics\weapons\wpn_upgrade\wpn_silencer.ogf
zoom_rotate_time = 0.25

[mp_grenade_gd-05]
$prefetch = 128
$spawn = "network\ammo\mp_grenade_gd-05"
GroupControlSection = spawn_group
angle_offset = 1.570790, 1.570790, 3.92699
animation_slot = 7
attach_angle_offset = 0, 0, 0
attach_bone_name =
attach_position_offset = -0.053, -0.089, 0.0
blast = 0
blast_impulse = 0
blast_impulse_factor = 0
blast_r = 0
bone_name = bip01_r_hand
can_be_unlimited = false
cform = skeleton
class = G_F1
control_inertion_factor = 1
cost = 350
default_to_ruck = false
description = st_grenade_smoke_descr
destroy_time = 2500
detonation_threshold_hit = 200
discovery_dependency =
ef_weapon_type = 10
explode_duration = 25
explode_particles = explosions\explosion_dym
force_const = 25
force_grow_speed = 15
force_max = 30
force_min = 10
frag_hit = 0
frag_hit_critical = 0
frag_hit_impulse = 0
fragment_speed = 50
frags = 0
frags_r = 0
grenade_remove_time = 60000
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.50
hit_probability_gd_novice = 0.20
hit_probability_gd_stalker = 0.30
hit_probability_gd_veteran = 0.40
hit_type_blast = strike
hit_type_frag = fire_wound
hud = grenade_gd-05_hud
immunities_sect = sect_identity_immunities
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 19
inv_grid_y = 3
inv_name = st_grenade_smoke
inv_name_short = st_grenade_smoke
inv_weight = 0.63
k_hit_critical = 0
kill_msg_height = 23
kill_msg_width = 14
kill_msg_x = 240
kill_msg_y = 123
light_color = 0.9, 0.6, 0.5
light_range = 2.0
light_time = 2.85
position_offset = 0.0, 0.0, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
single_handed = 1
slot = 3
snd_checkout = weapons\generic_checkout, 1.0, 0.4
snd_explode = weapons\grenade_gd05
sprint_allowed = true
throw_dir = 0, 0, 1
throw_point = 0, 0.3, 0.2
up_throw_factor = 0
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_grenades\wpn_gd5.ogf
wallmark_section = explosion_marks
wm_size = 0.1
zoom_dof = 0.5, 1.0, 180
zoom_rotate_time = 0.25

[mp_ammo_5.45x39_fmj]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_5.45x39_fmj"
GroupControlSection = spawn_group
box_size = 60
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 250
default_to_ruck = false
description = ammo-5.45x39-fmj_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 16
inv_grid_y = 11
inv_name = ammo-5.45x39-fmj
inv_name_short = ammo-5.45x39-fmj_s
inv_weight = .32
k_air_resistance = 1.5
k_ap = 0.38
k_disp = 1
k_dist = 1
k_hit = 0.7
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.6
slot = -1
sprint_allowed = true
tracer = on
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_9x19_fmj]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_9x19_fmj"
GroupControlSection = spawn_group
box_size = 50
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 100
default_to_ruck = false
description = ammo-9x19-fmj_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 15
inv_grid_y = 12
inv_name = ammo-9x19-fmj
inv_name_short = ammo-9x19-fmj_s
inv_weight = .24
k_air_resistance = 2.8
k_ap = 0.3
k_disp = 1
k_dist = 1
k_hit = 1
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.1
slot = -1
sprint_allowed = true
tracer = off
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_9x19_fmj_4mp5]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_9x19_fmj_4mp5"
GroupControlSection = spawn_group
box_size = 50
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 100
default_to_ruck = false
description = ammo-9x19-fmj_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 15
inv_grid_y = 12
inv_name = ammo-9x19-fmj
inv_name_short = ammo-9x19-fmj_s
inv_weight = .24
k_air_resistance = 1.7
k_ap = 0.3
k_disp = 1
k_dist = 1
k_hit = 1
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.1
slot = -1
sprint_allowed = true
tracer = off
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_7.62x54_7h1]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_7.62x54_7h1"
GroupControlSection = spawn_group
box_size = 30
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 450
default_to_ruck = false
description = ammo-7.62x54-7h14_descr
discovery_dependency =
explosive = off
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 17
inv_grid_y = 9
inv_name = ammo-7.62x54-7h14
inv_name_short = ammo-7.62x54-7h14_s
inv_weight = .23
k_air_resistance = 1
k_ap = 0.8
k_disp = 1
k_dist = 1
k_hit = 1
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.8
slot = -1
sprint_allowed = true
tracer = on
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_762x54_7h1.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_5.56x45_ss190]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_5.56x45_ss190"
GroupControlSection = spawn_group
box_size = 60
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 300
default_to_ruck = false
description = ammo-5.56x45-ss190_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 14
inv_grid_y = 11
inv_name = ammo-5.56x45-ss190
inv_name_short = ammo-5.56x45-ss190_s
inv_weight = .33
k_air_resistance = 1.7
k_ap = 0.38
k_disp = 1
k_dist = 1
k_hit = 0.7
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.6
slot = -1
sprint_allowed = true
tracer = on
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_556x45_ss190.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_9x39_pab9]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_9x39_pab9"
GroupControlSection = spawn_group
box_size = 60
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 630
default_to_ruck = false
description = ammo-9x39-pab9_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 17
inv_grid_y = 10
inv_name = ammo-9x39-pab9
inv_name_short = ammo-9x39-pab9_s
inv_weight = .7
k_air_resistance = 1.5
k_ap = 0.38
k_disp = 1
k_dist = 1
k_hit = 0.7
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.6
slot = -1
sprint_allowed = true
tracer = on
tracer_color_ID = 0
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_9x39_pab9.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_12x70_buck]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_12x70_buck"
GroupControlSection = spawn_group
box_size = 10
buck_shot = 15
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 10
default_to_ruck = false
description = ammo-12x70-buck_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 13
inv_grid_y = 9
inv_name = ammo-12x70-buck
inv_name_short = ammo-12x70-buck_s
inv_weight = .45
k_air_resistance = 2.4
k_ap = 0.3
k_disp = 8
k_dist = 0.5
k_hit = 0.9
k_hit_critical = 0
k_impulse = 0.5
k_pierce = 0.0
slot = -1
sprint_allowed = true
tracer = off
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[ammo_pkm_100]
$prefetch = 64
$spawn = "weapons\ammo\ammo_pkm_100"
GroupControlSection = spawn_group
box_size = 100
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 1000
default_to_ruck = false
description = ammo-7.62x54-ap_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hud_icon = ui_hud2_res_back
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 15
inv_grid_y = 9
inv_name = ammo-7.62x54-ap_s
inv_name_short = ammo-7.62x54-ap_s
inv_weight = 1.3
k_ap = 0.8
k_disp = 1
k_dist = 1
k_hit = 1
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.8
slot = -1
sprint_allowed = true
tracer = on
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_762x54_7h1.ogf
wm_size = 0.07
zoom_rotate_time = 0.25

[mp_ammo_pkm_100]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_pkm_100"
GroupControlSection = spawn_group
box_size = 100
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 1000
default_to_ruck = false
description = ammo-7.62x54-ap_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hud_icon = ui_hud2_res_back
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 15
inv_grid_y = 9
inv_name = ammo-7.62x54-ap_s
inv_name_short = ammo-7.62x54-ap_s
inv_weight = 1.3
k_air_resistance = 1
k_ap = 0.8
k_disp = 1
k_dist = 1
k_hit = 1.0
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.8
slot = -1
sprint_allowed = true
tracer = on
tracer_color_ID = 2
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_762x54_7h1.ogf
wm_size = 0.07
zoom_rotate_time = 0.25

[mp_ammo_9x18_fmj]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_9x18_fmj"
GroupControlSection = spawn_group
box_size = 50
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 50
default_to_ruck = false
description = ammo-9x18-fmj_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 11
inv_grid_y = 12
inv_name = ammo-9x18-fmj
inv_name_short = ammo-9x18-fmj_s
inv_weight = .2
k_air_resistance = 3
k_ap = 0.3
k_disp = 1
k_dist = 1
k_hit = 1
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.1
slot = -1
sprint_allowed = true
tracer = on
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_9x18_fmj.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_ammo_11.43x23_fmj]
$prefetch = 64
$spawn = "network\ammo\mp_ammo_11.43x23_fmj"
GroupControlSection = spawn_group
box_size = 50
buck_shot = 1
cform = skeleton
class = AMMO
control_inertion_factor = 1.0
cost = 250
default_to_ruck = false
description = ammo-11.43x23-fmj_descr
discovery_dependency =
explosive = false
frag_hit_critical = 0
hit_power_critical = 0.0, 0.0, 0.0, 0.0
immunities_sect = sect_identity_immunities
impair = 1
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 9
inv_grid_y = 12
inv_name = ammo-11.43x23-fmj
inv_name_short = ammo-11.43x23-fmj_s
inv_weight = .3
k_air_resistance = 2.4
k_ap = 0.3
k_disp = 1
k_dist = 1
k_hit = 1
k_hit_critical = 0
k_impulse = 1
k_pierce = 0.1
slot = -1
sprint_allowed = true
tracer = off
tracers = off
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_ammo\ammo_1143x23_fmj.ogf
wm_size = 0.05
zoom_rotate_time = 0.25

[mp_device_torch]
$prefetch = 32
$spawn = ""
GroupControlSection = spawn_group
attach_angle_offset = 3.062, 0.008, -1.532
attach_bone_name = bip01_head
attach_position_offset = 0.134, -0.007, 0.09
auto_attach = false
can_trade = true
cform = skeleton
class = TORCH_S
control_inertion_factor = 1
cost = 100
default_to_ruck = false
description = st_device_torch_descr
disabled_maps = ai_test, ai_test2, andy_test_
discovery_dependency =
immunities_sect = sect_identity_immunities
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 16
inv_grid_y = 12
inv_name = st_device_torch
inv_name_short = st_device_torch
inv_weight = 0.0
light_trace_bone = lights_bone
night_vision = on
night_vision_discharge_time = 20
night_vision_effector = postprocess_night
night_vision_recharge_time = 6
night_vision_recharge_time_min = 2
night_vision_texture = wpn\wpn_night
position = 0.35, 0.25, 0.0
slot = 9
snd_night_vision_broken = weapons\nv_off
snd_night_vision_idle = weapons\nv_loop
snd_night_vision_off = weapons\nv_off
snd_night_vision_on = weapons\nv_start
sprint_allowed = true
visual = dynamics\devices\dev_torch_light\dev_torch_light.ogf
zoom_rotate_time = 0.25

[mp_wpn_bm16]
$npc = on
$prefetch = 8
$spawn = "network\weapons\shotguns\mp_wpn_bm16"
GroupControlSection = spawn_group
PDM_disp_accel_factor = 0
PDM_disp_base = 1.53
PDM_disp_crouch = 0
PDM_disp_crouch_no_acc = 0
PDM_disp_vel_factor = 0
ammo_class = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart
ammo_current = 10
ammo_elapsed = 0
ammo_limit = 60
ammo_mag_size = 2
animation_slot = 3
bullet_speed = 160
cam_dispersion = 4.0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 4.0
cam_max_angle = 8.0
cam_max_angle_horz = 20.0
cam_relax_speed = 7.0
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 2.5
cform = skeleton
class = WP_BM16
condition_shot_dec = 0.003
control_inertion_factor = 1.0f
cost = 200
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_bm16_descr
discovery_dependency =
ef_main_weapon_type = 1
ef_weapon_type = 7
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 10
fire_distance = 1000
fire_point = 0.000000, 0.136000, 0.390000
fire_point2 = 0.000000, 0.136000, 0.390000
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 150
hit_power = 0.27
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
hud = wpn_bm16_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 1
inv_grid_width = 3
inv_grid_x = 6
inv_grid_y = 1
inv_name = st_wpn_bm16
inv_name_short = st_wpn_bm16
inv_weight = 1.9
k_hit_critical = 0
kill_msg_height = 16
kill_msg_width = 54
kill_msg_x = 0
kill_msg_y = 104
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 50
min_radius = 0
misfire_condition_k = 0.05
misfire_probability = 0.0
orientation = 0, 30, 0
ph_mass = 3
position = -0.026, -0.096, 0.045
rpm = 500
rpm_empty_click = 200
scheduled = off
scope_status = 0
scope_zoom_factor = 55
shell_point = 0.0, 0.136, 0.07
silencer_status = 0
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_draw = weapons\generic_draw
snd_empty = weapons\generic_empty
snd_holster = weapons\generic_holster
snd_reload = weapons\bm16_reload_lr
snd_reload_1 = weapons\bm16_reload_l
snd_shoot = weapons\n_bm16_shot
snd_shoot_1 = weapons\n_bm16_shot
snd_shoot_duplet = weapons\n_bm16_shot
sprint_allowed = true
startup_ammo = 10
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -15, -9, 110
strap_position = -0.26, -0.11, 0.15
tracers = off
upgrade_scheme = upgrade_scheme_u3
upgrades = up_gr_a_bm16, up_gr_b_bm16, up_gr_c_bm16
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_bm16\wpn_bm16.ogf
weapon_class = shotgun
zoom_cam_dispersion = 4.0
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 5.0
zoom_cam_max_angle = 20.0
zoom_cam_max_angle_horz = 20.0
zoom_cam_relax_speed = 7.0
zoom_cam_relax_speed_ai = 120.75
zoom_cam_return = 0
zoom_cam_step_angle_horz = 2.5
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_wincheaster1300]
$npc = on
$prefetch = 8
$spawn = "network\weapons\shotguns\mp_wpn_wincheaster1300"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 0
PDM_disp_base = 1.53
PDM_disp_crouch = 0
PDM_disp_crouch_no_acc = 0
PDM_disp_vel_factor = 0
ammo_class = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart
ammo_current = 10
ammo_elapsed = 0
ammo_limit = 60
ammo_mag_size = 6
animation_slot = 9
bullet_speed = 250
cam_dispersion = 3.0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 12
cam_max_angle_horz = 9.0
cam_relax_speed = 10.0
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 1.5
cform = skeleton
class = WP_SHOTG
condition_shot_dec = 0.0005
control_inertion_factor = 1.2f
cost = 1250
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_wincheaster1300_descr
discovery_dependency =
ef_main_weapon_type = 1
ef_weapon_type = 7
fire_dispersion_base = 0.4
fire_dispersion_condition_factor = 10
fire_distance = 1000
fire_modes = 1, -1
fire_point = 0.0, 0.158, 0.647
fire_point2 = 0.0, 0.158, 0.647
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 120
hit_power = 0.27
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.70
hit_probability_gd_novice = 0.70
hit_probability_gd_stalker = 0.70
hit_probability_gd_veteran = 0.70
hit_type = fire_wound
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
hud = wpn_winchester1300_hud
immunities_sect = sect_zero_immunities
installed_upgrades =
inv_grid_height = 1
inv_grid_width = 5
inv_grid_x = 10
inv_grid_y = 5
inv_name = st_wpn_wincheaster1300
inv_name_short = st_wpn_wincheaster1300
inv_weight = 3.0
k_hit_critical = 0
kill_msg_height = 20
kill_msg_width = 75
kill_msg_x = 171
kill_msg_y = 104
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 50
min_radius = 0
misfire_condition_k = 0.0
misfire_probability = 0.0
orientation = 0, -4, 0
ph_mass = 3
position = -0.024, -0.097, 0.
rpm = 100
rpm_empty_click = 200
scheduled = off
scope_status = 0
scope_zoom_factor = 55
shell_point = 0.0, 0.180, 0.647
silencer_status = 0
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_add_cartridge = weapons\spas12_reload
snd_close_weapon = weapons\spas12_reload_end
snd_draw = weapons\generic_draw
snd_empty = weapons\generic_empty
snd_holster = weapons\generic_holster
snd_open_weapon = weapons\draw_silent
snd_reload = weapons\spas12_reload_end
snd_shoot = weapons\n_spas12_shot
snd_shoot_duplet = weapons\n_spas12_shot
sprint_allowed = true
startup_ammo = 10
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -15, -9, 110
strap_position = -0.26, -0.10, 0.05
tracers = off
tri_state_reload = on
upgrade_scheme = upgrade_scheme_u9d
upgrades = up_gr_a_wincheaster1300, up_gr_b_wincheaster1300, up_gr_c_wincheaster1300, up_gr_d_wincheaster1300, up_gr_e_wincheaster1300, up_gr_f_wincheaster1300, up_gr_g_wincheaster1300
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf
weapon_class = shotgun
zoom_cam_dispersion = 8.0
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 90.0
zoom_cam_max_angle_horz = 30.0
zoom_cam_relax_speed = 10.0
zoom_cam_relax_speed_ai = 120.75
zoom_cam_return = 0
zoom_cam_step_angle_horz = 6.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_toz34]
$npc = on
$prefetch = 8
$spawn = "network\weapons\shotguns\mp_wpn_toz34"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 0
PDM_disp_base = 1
PDM_disp_crouch = 0
PDM_disp_crouch_no_acc = 0
PDM_disp_vel_factor = 0
ammo_class = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart
ammo_current = 10
ammo_elapsed = 0
ammo_limit = 60
ammo_mag_size = 2
animation_slot = 3
bullet_speed = 350
cam_dispersion = 6.0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 3.0
cam_max_angle = 8.0
cam_max_angle_horz = 20.0
cam_relax_speed = 4.0
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 2.5
cform = skeleton
class = WP_BM16
condition_shot_dec = 0.005
control_inertion_factor = 1.5f
cost = 400
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_toz34_descr
discovery_dependency =
ef_main_weapon_type = 1
ef_weapon_type = 7
fire_dispersion_base = 0.3
fire_dispersion_condition_factor = 10
fire_distance = 1000
fire_point = 0.0, 0.168, 0.755
fire_point2 = 0.0, 0.168, 0.755
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 100
hit_power = 0.27
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
hud = wpn_toz34_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 1
inv_grid_width = 6
inv_grid_x = 12
inv_grid_y = 2
inv_name = st_wpn_toz34
inv_name_short = st_wpn_toz34
inv_weight = 3.1
k_hit_critical = 0
kill_msg_height = 23
kill_msg_width = 97
kill_msg_x = 127
kill_msg_y = 82
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 50
min_radius = 0
misfire_condition_k = 0.05
misfire_probability = 0.0
orientation = 0, 30, 0
ph_mass = 3
position = -0.023, -0.14, 0.00
rpm = 1000
rpm_empty_click = 200
scheduled = off
scope_status = 0
scope_zoom_factor = 55
shell_point = 0.0, 0.183, 0.07
silencer_status = 0
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_add_cartridge = weapons\w1300_load
snd_close_weapon = weapons\spas12_close
snd_draw = weapons\generic_draw
snd_empty = weapons\generic_empty
snd_holster = weapons\generic_holster
snd_open_weapon = weapons\spas12_close
snd_reload = weapons\toz34_reload
snd_reload_1 = weapons\toz34_reload_one
snd_shoot = weapons\n_toz34_shot
snd_shoot_1 = weapons\n_toz34_shot
snd_shoot_duplet = weapons\n_toz34_shot
sprint_allowed = true
startup_ammo = 10
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -15, -9, 110
strap_position = -0.26, -0.11, 0.15
tracers = off
tri_state_reload = off
upgrade_scheme = upgrade_scheme_u5
upgrades = up_gr_ab_toz34, up_gr_c_toz34, up_gr_d_toz34, up_gr_e_toz34
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_toz34\wpn_toz34.ogf
weapon_class = shotgun
zoom_cam_dispersion = 0.1
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0
zoom_cam_max_angle = 20.0
zoom_cam_max_angle_horz = 5
zoom_cam_relax_speed = 8.0
zoom_cam_relax_speed_ai = 120.75
zoom_cam_return = 0
zoom_cam_step_angle_horz = 2.5
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_spas12]
$npc = on
$prefetch = 8
$spawn = "network\weapons\shotguns\mp_wpn_spas12"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 0
PDM_disp_base = 1.53
PDM_disp_crouch = 0
PDM_disp_crouch_no_acc = 0
PDM_disp_vel_factor = 0
ammo_class = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart
ammo_current = 10
ammo_elapsed = 0
ammo_limit = 60
ammo_mag_size = 8
animation_slot = 9
bullet_speed = 300
cam_dispersion = 5.0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.5
cam_max_angle = 12.0
cam_max_angle_horz = 30.0
cam_relax_speed = 10.0
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 6.0
cform = skeleton
class = WP_SHOTG
condition_shot_dec = 0.0003
control_inertion_factor = 1.3f
cost = 1750
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_spas12_descr
discovery_dependency =
ef_main_weapon_type = 1
ef_weapon_type = 7
fire_dispersion_base = 0.35
fire_dispersion_condition_factor = 10
fire_distance = 1000
fire_modes = 1, -1
fire_point = 0.0, 0.133, 0.686
fire_point2 = 0.0, 0.103, 0.686
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 100
hit_power = 0.27
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
hud = wpn_spas12_hud
immunities_sect = sect_zero_immunities
installed_upgrades =
inv_grid_height = 1
inv_grid_width = 5
inv_grid_x = 12
inv_grid_y = 3
inv_name = st_wpn_spas12
inv_name_short = st_wpn_spas12
inv_weight = 4.4
k_hit_critical = 0
kill_msg_height = 20
kill_msg_width = 80
kill_msg_x = 91
kill_msg_y = 104
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 50
min_radius = 0
misfire_condition_k = 0.0
misfire_probability = 0.0
orientation = 0, 0, 0
ph_mass = 3
position = -0.024, -0.081, 0.
rpm = 150
rpm_empty_click = 200
scheduled = off
scope_status = 0
scope_zoom_factor = 55
shell_point = 0.0, 0.138, 0.07
silencer_status = 0
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_add_cartridge = weapons\spas12_reload
snd_close_weapon = weapons\spas12_reload_end
snd_draw = weapons\generic_draw
snd_empty = weapons\generic_empty
snd_holster = weapons\generic_holster
snd_open_weapon = weapons\draw_silent
snd_reload = weapons\spas12_reload_end
snd_shoot = weapons\n_spas12_shot
snd_shoot_duplet = weapons\n_spas12_shot
sprint_allowed = true
startup_ammo = 10
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -15, -9, 110
strap_position = -0.26, -0.10, 0.05
tracers = off
tri_state_reload = on
upgrade_scheme = upgrade_scheme_u9d
upgrades = up_gr_a_spas12, up_gr_b_spas12, up_gr_c_spas12, up_gr_d_spas12, up_gr_e_spas12, up_gr_f_spas12, up_gr_g_spas12
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_spas12\wpn_spas12.ogf
weapon_class = shotgun
zoom_cam_dispersion = 8.0
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 90.0
zoom_cam_max_angle_horz = 30.0
zoom_cam_relax_speed = 10.0
zoom_cam_relax_speed_ai = 120.75
zoom_cam_return = 0
zoom_cam_step_angle_horz = 6.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_ak74u]
$npc = on
$prefetch = 8
$spawn = "network\weapons\assault\mp_wpn_ak74u"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 0.95
PDM_disp_base = 0.6
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.95
ammo_class = mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap
ammo_elapsed = 30
ammo_limit = 210
ammo_mag_size = 30
animation_slot = 8
bullet_speed = 600
cam_dispersion = 0.3
cam_dispersion_frac = 0.9
cam_dispersion_inc = 0.2
cam_max_angle = 30.0
cam_max_angle_horz = 30.0
cam_relax_speed = 3
cam_relax_speed_ai = 120.75
cam_return = 0
cam_step_angle_horz = 7
cform = skeleton
class = WP_AK74
condition_shot_dec = 0.0001
control_inertion_factor = 1.1f
cost = 2100
crosshair_inertion = 4.5
default_to_ruck = false
description = st_wpn_ak74u_descr
discovery_dependency =
ef_main_weapon_type = 2
ef_weapon_type = 6
fire_dispersion_base = 0.4
fire_dispersion_condition_factor = 15
fire_distance = 1000
fire_modes = 1, -1
fire_point = 0.0, 0.262, 0.447
fire_point2 = 0.0, 0.262, 0.547
first_bullet_dispertion = 0.012
first_bullet_timeout = 500
first_bullet_velocity_limit = 2.9
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_class = ammo_vog-25, ammo_vog-25p
grenade_flame_particles = weapons\generic_weapon01
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 100
hit_power = 0.95
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
hud = wpn_ak74u_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 0
inv_grid_y = 16
inv_name = st_wpn_ak74u
inv_name_short = st_wpn_ak74u
inv_weight = 2.7
k_hit_critical = 0
kill_msg_height = 30
kill_msg_width = 69
kill_msg_x = 0
kill_msg_y = 123
launch_speed = 0
light_color = 0.6, 0.5, 0.3
light_disabled = false
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 100
min_radius = 30
misfire_condition_k = 0.05
misfire_probability = 0.0003
orientation = 0, 0, 0
ph_mass = 4
position = -0.026, -0.215, 0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 650
rpm_empty_click = 200
scheduled = off
scope_status = 0
scope_zoom_factor = 50
shell_particles = weapons\generic_shells
shell_point = 0.00, 0.262, 0.189
silencer_bullet_speed = 600
silencer_fire_distance = 250
silencer_hit_impulse = 120
silencer_hit_power = 0.55, 0.55, 0.55, 0.55
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 178
silencer_y = -2
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_draw = weapons\ak74_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\groza_reload, 0.7
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_shoot = weapons\n_ak74u_shot
snd_shoot_grenade = weapons\gen_grenshoot
snd_silncer_shot = weapons\w_ak74_shot1
snd_switch = weapons\groza_switch, 1.0, 0.5
sprint_allowed = true
startup_ammo = 90
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -10, -5, 10
strap_position = -0.18, -0.45, 0.2
time_to_aim = 1.0
tracers = off
tracers_color_ID = 0
upgrade_scheme = upgrade_scheme_u9d
upgrades = up_gr_ab_ak74u, up_gr_cd_ak74u, up_gr_ef_ak74u, up_gr_i_ak74u
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u.ogf
weapon_class = assault_rifle
zoom_cam_dispersion = 0.3
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.2
zoom_cam_max_angle = 10.0
zoom_cam_max_angle_horz = 15.0
zoom_cam_relax_speed = 7.0
zoom_cam_relax_speed_ai = 360
zoom_cam_return = 0
zoom_cam_step_angle_horz = 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_ak74]
$npc = on
$prefetch = 8
$spawn = "network\weapons\assault\mp_wpn_ak74"
GroupControlSection = spawn_group
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 1.3
PDM_disp_base = 0.4
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.3
ammo_class = mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap
ammo_elapsed = 30
ammo_limit = 210
ammo_mag_size = 30
animation_slot = 2
bullet_speed = 825
cam_dispersion = 0.5
cam_dispersion_frac = 0.9
cam_dispersion_inc = 0.1
cam_max_angle = 60.0
cam_max_angle_horz = 30.0
cam_relax_speed = 3.0
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 1.5
cform = skeleton
class = WP_AK74
condition_shot_dec = 0.0001
control_inertion_factor = 1.2f
cost = 4000
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_ak74_descr
discovery_dependency =
ef_main_weapon_type = 2
ef_weapon_type = 6
fire_dispersion_base = 0.3
fire_dispersion_condition_factor = 15
fire_distance = 1000
fire_modes = 1, -1
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
first_bullet_dispertion = 0.01
first_bullet_timeout = 1000
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_class = mp_ammo_vog-25, mp_ammo_vog-25p
grenade_flame_particles = weapons\generic_weapon01
grenade_launcher_name = mp_wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 126
grenade_launcher_y = 24
hand_dependence = 1
hit_impulse = 100
hit_power = 1.03
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
hud = wpn_ak74_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 5
inv_grid_y = 5
inv_name = st_wpn_ak74
inv_name_short = st_wpn_ak74
inv_weight = 3.3
k_hit_critical = 0
kill_msg_height = 28
kill_msg_width = 84
kill_msg_x = 0
kill_msg_y = 28
launch_speed = 0
light_color = 0.6, 0.5, 0.3
light_disabled = false
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 100
min_radius = 30
misfire_condition_k = 0.05
misfire_probability = 0.0003
orientation = 0, 0, 0
ph_mass = 4
position = -0.026, -0.175, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 650
rpm_empty_click = 200
scheduled = off
scope_name = mp_wpn_addon_scope
scope_status = 2
scope_x = 47
scope_y = 0
scope_zoom_factor = 50
shell_particles = weapons\generic_shells
shell_point = 0, 0.216, 0.174
silencer_bullet_speed = 600
silencer_fire_distance = 250
silencer_hit_impulse = 120
silencer_hit_power = 0.55, 0.55, 0.55, 0.55
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 224
silencer_y = 13
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_draw = weapons\ak74_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\groza_reload, 0.7
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_shoot = weapons\n_ak74_shot
snd_shoot_grenade = weapons\gen_grenshoot
snd_silncer_shot = weapons\w_ak74_shot1
snd_switch = weapons\groza_switch, 1.0, 0.5
sprint_allowed = true
startup_ammo = 90
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -15, -9, 110
strap_position = -0.26, -0.11, 0.25
time_to_aim = 3.0
tracers = off
tracers_color_ID = 0
upgrade_scheme = upgrade_scheme_u17b
upgrades = up_gr_ab_ak74, up_gr_cd_ak74, up_gr_ef_ak74, up_gr_gh_ak74, up_gr_i_ak74, up_gr_j_ak74, up_gr_k_ak74
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_ak74\wpn_ak74.ogf
weapon_class = assault_rifle
zoom_cam_dispersion = 0.5
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.1
zoom_cam_max_angle = 30.0
zoom_cam_max_angle_horz = 15.0
zoom_cam_relax_speed = 3.0
zoom_cam_relax_speed_ai = 360
zoom_cam_return = 0
zoom_cam_step_angle_horz = 1.5
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_mp5]
$npc = on
$prefetch = 8
$spawn = "network\weapons\assault\mp_wpn_mp5"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 0.8
PDM_disp_base = 0.6
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
ammo_class = mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5
ammo_elapsed = 30
ammo_limit = 210
ammo_mag_size = 30
animation_slot = 8
bullet_speed = 600
cam_dispersion = 0.5
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.1
cam_max_angle = 20.0
cam_max_angle_horz = 20.0
cam_relax_speed = 0.2
cam_relax_speed_ai = 120.75
cam_return = 0
cam_step_angle_horz = 1
cform = skeleton
class = WP_LR300
condition_shot_dec = 0.0002
control_inertion_factor = 1.2f
cost = 3000
crosshair_inertion = 4.5
default_to_ruck = false
description = st_wpn_mp5_descr
discovery_dependency =
ef_main_weapon_type = 2
ef_weapon_type = 6
fire_dispersion_base = 0.4
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_modes = 1, 3, -1
fire_point = 0.0, 0.188, 0.392
fire_point2 = 0.0, 0.188, 0.392
first_bullet_dispertion = 0.012
first_bullet_timeout = 500
first_bullet_velocity_limit = 2.9
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_class = ammo_vog-25, ammo_vog-25p
grenade_flame_particles = weapons\generic_weapon01
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 126
grenade_launcher_y = 24
hand_dependence = 1
hit_impulse = 100
hit_power = 0.52
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
hud = wpn_mp5_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 1
inv_grid_width = 3
inv_grid_x = 5
inv_grid_y = 11
inv_name = st_wpn_mp5
inv_name_short = st_wpn_mp5
inv_weight = 2.5
k_hit_critical = 0
kill_msg_height = 23
kill_msg_width = 56
kill_msg_x = 72
kill_msg_y = 82
launch_speed = 0
light_color = 0.6, 0.5, 0.3
light_disabled = false
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 50
min_radius = 0
misfire_condition_k = 0.05
misfire_probability = 0.003
orientation = 0, -10, 0
ph_mass = 3
position = -0.026, -0.125, -0.03
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 800
rpm_empty_click = 200
scheduled = off
scope_name = mp_wpn_addon_scope
scope_status = 0
scope_x = 47
scope_y = 0
scope_zoom_factor = 50
shell_dir = 0.0, 1.0, 0.0
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.188, 0.082
silencer_bullet_speed = 600
silencer_fire_distance = 250
silencer_hit_impulse = 120
silencer_hit_power = 0.55, 0.55, 0.55, 0.55
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 130
silencer_y = -13
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_bore = weapons\mp5_bore
snd_bore1 = weapons\draw_silent
snd_draw = weapons\ak74_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\mp5_reload
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_shoot = weapons\n_mp5_shot
snd_shoot_grenade = weapons\gen_grenshoot
snd_silncer_shot = weapons\w_ak74_shot1
snd_switch = weapons\groza_switch, 1.0, 0.5
sprint_allowed = true
startup_ammo = 90
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -10, -5, 10
strap_position = -0.16, -0.36, 0.15
time_to_aim = 3.0
tracers = off
tracers_color_ID = 2
upgrade_scheme = upgrade_scheme_u10a
upgrades = up_gr_ab_mp5, up_gr_cd_mp5, up_gr_ef_mp5, up_gr_h_mp5, up_gr_i_mp5
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_mp5\wpn_mp5.ogf
weapon_class = assault_rifle
zoom_cam_dispersion = 0.5
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.1
zoom_cam_max_angle = 10.0
zoom_cam_max_angle_horz = 10.0
zoom_cam_relax_speed = 8.0
zoom_cam_relax_speed_ai = 120.75
zoom_cam_return = 0
zoom_cam_step_angle_horz = 1.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_l85]
$npc = on
$prefetch = 8
$spawn = "network\weapons\assault\mp_wpn_l85"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 1.4
PDM_disp_base = 0.4
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.4
ammo_class = mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap
ammo_current = 180
ammo_elapsed = 30
ammo_limit = 210
ammo_mag_size = 30
animation_slot = 2
bullet_speed = 850
cam_dispersion = 0.4
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.2
cam_max_angle = 40.0
cam_max_angle_horz = 40.0
cam_relax_speed = 5
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 1
cform = skeleton
class = WP_AK74
condition_shot_dec = 0.0003
control_inertion_factor = 1.4f
cost = 5000
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_l85_descr
discovery_dependency =
ef_main_weapon_type = 2
ef_weapon_type = 6
fire_dispersion_base = 0.25
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_modes = 1, -1
fire_point = 0.0, 0.186, 0.435
fire_point2 = 0.0, 0.106, 0.468
first_bullet_dispertion = 0.01
first_bullet_timeout = 1000
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_class = mp_ammo_m209
grenade_flame_particles = weapons\generic_weapon01
grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 128
grenade_launcher_y = 28
hand_dependence = 1
hit_impulse = 100
hit_power = 1
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 0.3
holder_range_modifier = 1.85
hud = wpn_l85_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 0
inv_grid_y = 12
inv_name = st_wpn_l85
inv_name_short = st_wpn_l85
inv_weight = 5
k_hit_critical = 0
kill_msg_height = 30
kill_msg_width = 73
kill_msg_x = 84
kill_msg_y = 28
launch_speed = 0
light_color = 0.6, 0.5, 0.3
light_disabled = false
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 100
min_radius = 30
misfire_condition_k = 0.05
misfire_probability = 0.03
orientation = 0, 0, 0
ph_mass = 5
position = -0.026, -0.135, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 650
rpm_empty_click = 200
scheduled = off
scope_name = mp_wpn_addon_scope
scope_status = 1
scope_texture = wpn_crosshair_l85
scope_x = 60
scope_y = -2
scope_zoom_factor = 30
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = -0.020000, 0.167000, 0.082000
silencer_bullet_speed = 600
silencer_fire_distance = 250
silencer_hit_impulse = 120
silencer_hit_power = 0.55, 0.55, 0.55, 0.55
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 196
silencer_y = 11
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_draw = weapons\ak74_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\l85_reload
snd_reload_grenade = weapons\l85_grenload
snd_shoot = weapons\n_l85_shot
snd_shoot_grenade = weapons\gen_grenshoot
snd_silncer_shot = weapons\w_ak74_shot1
snd_switch = weapons\groza_switch, 1.0, 0.5
sprint_allowed = true
startup_ammo = 90
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -10, -5, 10
strap_position = -0.15, -0.36, 0.25
time_to_aim = 3.0
tracers = off
tracers_color_ID = 2
upgrade_scheme = upgrade_scheme_u16a
upgrades = up_gr_ab_l85, up_gr_cd_l85, up_gr_ef_l85, up_gr_gh_l85, up_gr_i_l85, up_gr_j_l85
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_l85\wpn_l85.ogf
weapon_class = assault_rifle
zoom_cam_dispersion = 0.4
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.2
zoom_cam_max_angle = 10.0
zoom_cam_max_angle_horz = 20.0
zoom_cam_relax_speed = 5.0
zoom_cam_relax_speed_ai = 360
zoom_cam_return = 0
zoom_cam_step_angle_horz = 1
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_lr300]
$npc = on
$prefetch = 8
$spawn = "network\weapons\assault\mp_wpn_lr300"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 1.2
PDM_disp_base = 0.4
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.2
ammo_class = mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap
ammo_current = 30
ammo_elapsed = 30
ammo_limit = 210
ammo_mag_size = 30
animation_slot = 2
bullet_speed = 875
cam_dispersion = 0.4
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.1
cam_max_angle = 40.0
cam_max_angle_horz = 30.0
cam_relax_speed = 1.5
cam_relax_speed_ai = 360
cam_return = 1
cam_step_angle_horz = 1
cform = skeleton
class = WP_AK74
condition_shot_dec = 0.0005
control_inertion_factor = 1.2f
cost = 6000
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_lr300_descr
discovery_dependency =
ef_main_weapon_type = 2
ef_weapon_type = 6
fire_dispersion_base = 0.18
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_modes = 1, 3, -1
fire_point = 0.0, 0.199, 0.575
fire_point2 = 0.0, 0.199, 0.575
first_bullet_dispertion = 0.01
first_bullet_timeout = 1000
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_class = mp_ammo_m209
grenade_flame_particles = weapons\generic_weapon01
grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203
grenade_launcher_status = 2
grenade_launcher_x = 128
grenade_launcher_y = 28
hand_dependence = 1
hit_impulse = 100
hit_power = 1.05
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
hud = wpn_lr300_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 0
inv_grid_y = 6
inv_name = st_wpn_lr300
inv_name_short = st_wpn_lr300
inv_weight = 2.7
k_hit_critical = 0
kill_msg_height = 28
kill_msg_width = 82
kill_msg_x = 175
kill_msg_y = 0
launch_speed = 0
light_color = 0.6, 0.5, 0.3
light_disabled = false
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.1
max_radius = 50
min_radius = 0
misfire_condition_k = 0.05
misfire_probability = 0.005
orientation = 0.0, 0.0, 0.0
ph_mass = 3
position = -0.026, -0.130, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 750
rpm_empty_click = 200
scheduled = off
scope_name = mp_wpn_addon_scope_susat
scope_status = 2
scope_texture = wpn_crosshair_l85
scope_x = 75
scope_y = -5
scope_zoom_factor = 50
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.120000, 0.000000, 0.070000
silencer_bullet_speed = 600
silencer_fire_distance = 250
silencer_hit_impulse = 120
silencer_hit_power = 0.55, 0.55, 0.55, 0.55
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 210
silencer_y = 9
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_draw = weapons\generic_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\groza_reload, 0.7
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_shoot = weapons\n_lr300_shot
snd_shoot_grenade = weapons\gen_grenshoot
snd_silncer_shot = weapons\w_ak74_shot1
snd_switch = weapons\groza_switch, 1.0, 0.5
sprint_allowed = true
startup_ammo = 90
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -10, -5, 10
strap_position = -0.15, -0.37, 0.2
time_to_aim = 2.0
tracers = off
tracers_color_ID = 2
upgrade_scheme = upgrade_scheme_u16a
upgrades = up_gr_ab_lr300, up_gr_cd_lr300, up_gr_ef_lr300, up_gr_gh_lr300, up_gr_i_lr300, up_gr_j_lr300
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_lr300\wpn_lr300.ogf
weapon_class = assault_rifle
zoom_cam_dispersion = 0.4
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.1
zoom_cam_max_angle = 20.0
zoom_cam_max_angle_horz = 15.0
zoom_cam_relax_speed = 1.5
zoom_cam_relax_speed_ai = 360
zoom_cam_return = 0
zoom_cam_step_angle_horz = 1
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_abakan]
$npc = on
$prefetch = 8
$spawn = "network\weapons\assault\mp_wpn_abakan"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 1.3
PDM_disp_base = 0.4
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.3
ammo_class = mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap
ammo_elapsed = 30
ammo_limit = 210
ammo_mag_size = 30
animation_slot = 2
bullet_speed = 900
cam_dispersion = 0.3
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.15
cam_max_angle = 60.0
cam_max_angle_horz = 30.0
cam_relax_speed = 3.0
cam_relax_speed_ai = 360
cam_return = 1
cam_step_angle_horz = 1.5
cform = skeleton
class = WP_AK74
condition_shot_dec = 0.0002
control_inertion_factor = 1.4f
cost = 6000
crosshair_inertion = 4.0
default_to_ruck = false
description = st_wpn_abakan_descr
discovery_dependency =
ef_main_weapon_type = 2
ef_weapon_type = 6
fire_dispersion_base = 0.3
fire_dispersion_condition_factor = 15
fire_distance = 1000
fire_modes = 1, 2, -1
fire_point = -0.0, 0.228, 0.713
fire_point2 = -0.0, 0, 153.608
first_bullet_dispertion = 0.01
first_bullet_timeout = 1000
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_class = mp_ammo_vog-25, mp_ammo_vog-25p
grenade_flame_particles = weapons\generic_weapon01
grenade_launcher_name = mp_wpn_addon_grenade_launcher
grenade_launcher_status = 2
grenade_launcher_x = 126
grenade_launcher_y = 24
hand_dependence = 1
hit_impulse = 100
hit_power = 1.1
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
hud = wpn_abakan_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 6
inv_grid_y = 2
inv_name = st_wpn_abakan
inv_name_short = st_wpn_abakan
inv_weight = 4.0
k_hit_critical = 0
kill_msg_height = 32
kill_msg_width = 93
kill_msg_x = 119
kill_msg_y = 199
launch_speed = 50
light_color = 0.6, 0.5, 0.3
light_disabled = false
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 100
min_radius = 30
misfire_probability = 0.005
orientation = 0, 0, 0
ph_mass = 4
position = -0.026, -0.178, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 700
rpm_empty_click = 200
scheduled = off
scope_name = mp_wpn_addon_scope
scope_status = 2
scope_x = 47
scope_y = 0
scope_zoom_factor = 50
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.120000, 0.000000, 0.070000
silencer_bullet_speed = 600
silencer_fire_distance = 250
silencer_hit_impulse = 120
silencer_hit_power = 0.55, 0.55, 0.55, 0.55
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 228
silencer_y = 9
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_bore = weapons\abakan_bore, 0.7
snd_draw = weapons\ak74_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\groza_reload, 0.7
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_shoot = weapons\n_abakan_shot
snd_shoot_grenade = weapons\gen_grenshoot
snd_silncer_shot = weapons\w_ak74_shot1
snd_switch = weapons\groza_switch, 1.0, 0.5
sprint_allowed = true
startup_ammo = 90
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -15, -9, 110
strap_position = -0.26, -0.11, 0.25
time_to_aim = 3.0
tracers = off
tracers_color_ID = 0
upgrade_scheme = upgrade_scheme_u16a
upgrades = up_gr_ab_abakan, up_gr_cd_abakan, up_gr_ef_abakan, up_gr_gh_abakan, up_gr_i_abakan, up_gr_j_abakan
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_abakan\wpn_abakan.ogf
weapon_class = assault_rifle
zoom_cam_dispersion = 0.3
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.15
zoom_cam_max_angle = 30.0
zoom_cam_max_angle_horz = 15.0
zoom_cam_relax_speed = 3.0
zoom_cam_relax_speed_ai = 360
zoom_cam_return = 0
zoom_cam_step_angle_horz = 1.5
zoom_dof = 0.5, 1.0, 150
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_sig550]
$npc = on
$prefetch = 8
$spawn = "network\weapons\assault\mp_wpn_sig550"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 1.45
PDM_disp_base = 0.4
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.45
ammo_class = mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap
ammo_current = 180
ammo_elapsed = 30
ammo_limit = 210
ammo_mag_size = 30
animation_slot = 2
bullet_speed = 900
cam_dispersion = 0.25
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.1
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_relax_speed = 3
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 1.4
cform = skeleton
class = WP_AK74
condition_shot_dec = 0.0002
control_inertion_factor = 1.6f
cost = 7500
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_sig550_descr
discovery_dependency =
ef_main_weapon_type = 2
ef_weapon_type = 6
fire_dispersion_base = 0.23
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_modes = 1, -1
fire_point = 0.000000, 0.137000, 0.649000
fire_point2 = 0.0, 0.097, 0.722
first_bullet_dispertion = 0.01
first_bullet_timeout = 1000
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_class = mp_ammo_m209
grenade_flame_particles = weapons\generic_weapon01
grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203
grenade_launcher_status = 2
grenade_launcher_x = 109
grenade_launcher_y = 30
hand_dependence = 1
hit_impulse = 100
hit_power = 1.15
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 0.7
holder_range_modifier = 0.8
hud = wpn_sig550_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 5
inv_grid_y = 7
inv_name = st_wpn_sig550
inv_name_short = st_wpn_sig550
inv_weight = 4.5
k_hit_critical = 0
kill_msg_height = 24
kill_msg_width = 87
kill_msg_x = 80
kill_msg_y = 59
launch_speed = 0
light_color = 0.6, 0.5, 0.3
light_disabled = false
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 100
min_radius = 30
misfire_condition_k = 0.05
misfire_probability = 0.003
orientation = 0, 0, 0
ph_mass = 4
position = -0.026, -0.097, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 750
rpm_empty_click = 200
scheduled = off
scope_name = mp_wpn_addon_scope_susat
scope_status = 2
scope_x = 78
scope_y = 0
scope_zoom_factor = 50
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = -0.020000, 0.167000, 0.082000
silencer_bullet_speed = 600
silencer_fire_distance = 250
silencer_hit_impulse = 120
silencer_hit_power = 0.55, 0.55, 0.55, 0.55
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 221
silencer_y = 16
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_draw = weapons\ak74_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\sig550_reload
snd_reload_grenade = weapons\sig550_grenload
snd_shoot = weapons\n_sig550_shot
snd_shoot_grenade = weapons\gen_grenshoot
snd_silncer_shot = weapons\w_ak74_shot1
snd_switch = weapons\groza_switch, 1.0, 0.5
sprint_allowed = true
startup_ammo = 90
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -15, -9, 110
strap_position = -0.26, -0.11, 0.25
time_to_aim = 3.0
tracers = off
tracers_color_ID = 2
upgrade_scheme = upgrade_scheme_u17b
upgrades = up_gr_ab_sig550, up_gr_cd_sig550, up_gr_ef_sig550, up_gr_gh_sig550, up_gr_i_sig550, up_gr_j_sig550, up_gr_k_sig550
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_sig550\wpn_sig550.ogf
weapon_class = assault_rifle
zoom_cam_dispersion = 0.25
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.1
zoom_cam_max_angle = 10.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_relax_speed = 5.0
zoom_cam_relax_speed_ai = 360
zoom_cam_return = 0
zoom_cam_step_angle_horz = 1.4
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_groza]
$npc = on
$prefetch = 8
$spawn = "network\weapons\assault\mp_wpn_groza"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 1.1
PDM_disp_base = 0.4
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.1
ammo_class = mp_ammo_9x39_pab9, mp_ammo_9x39_ap
ammo_current = 180
ammo_elapsed = 20
ammo_limit = 210
ammo_mag_size = 20
animation_slot = 8
bullet_speed = 800
cam_dispersion = 0.2
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.2
cam_max_angle = 30.0
cam_max_angle_horz = 15.0
cam_relax_speed = 1
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 1.4
cform = skeleton
class = WP_AK74
condition_shot_dec = 0.0001
control_inertion_factor = 1.2f
cost = 9000
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_groza_descr
discovery_dependency =
ef_main_weapon_type = 2
ef_weapon_type = 6
fire_dispersion_base = 0.2
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_modes = 1, -1
fire_point = 0.000000, 0.194, 0.274
fire_point2 = 0.0, 0.156, 0.285
first_bullet_dispertion = 0.01
first_bullet_timeout = 1000
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_class = mp_ammo_vog-25, mp_ammo_vog-25p
grenade_flame_particles = weapons\generic_weapon01
grenade_launcher_name = mp_wpn_addon_grenade_launcher
grenade_launcher_status = 1
grenade_launcher_x = 109
grenade_launcher_y = 30
grenade_vel = 76
hand_dependence = 1
hit_impulse = 100
hit_power = 1.3
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
hud = wpn_groza_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 0
inv_grid_y = 14
inv_name = st_wpn_groza
inv_name_short = st_wpn_groza
inv_weight = 3.2
k_hit_critical = 0
kill_msg_height = 30
kill_msg_width = 64
kill_msg_x = 67
kill_msg_y = 123
launch_speed = 10
light_color = 0.6, 0.5, 0.3
light_disabled = false
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 100
min_radius = 30
misfire_condition_k = 0.05
misfire_probability = 0.003
orientation = 0, 0, 0
ph_mass = 5
position = -0.026, -0.144, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 700
rpm_empty_click = 200
scheduled = off
scope_name = mp_wpn_addon_scope
scope_status = 2
scope_x = 63
scope_y = -1
scope_zoom_factor = 50
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.194, 0.04
silencer_bullet_speed = 600
silencer_fire_distance = 250
silencer_hit_impulse = 120
silencer_hit_power = 0.55, 0.55, 0.55, 0.55
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 180
silencer_y = 16
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_bore = weapons\groza_bore
snd_draw = weapons\generic_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\groza_reload, 0.7
snd_reload_grenade = weapons\gen_grenload, 1.0, 1.2
snd_shoot = weapons\n_groza_shot
snd_shoot_grenade = weapons\gen_grenshoot
snd_silncer_shot = weapons\w_ak74_shot1
snd_switch = weapons\groza_switch, 1.0, 0.5
sprint_allowed = true
startup_ammo = 90
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -10, -5, 10
strap_position = -0.15, -0.38, 0.35
time_to_aim = 3.0
tracers = off
tracers_color_ID = 0
upgrade_scheme = upgrade_scheme_u8
upgrades = up_gr_ab_groza, up_gr_cd_groza, up_gr_ef_groza, up_gr_gh_groza, up_gr_j_groza
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_groza\wpn_groza.ogf
weapon_class = assault_rifle
zoom_cam_dispersion = 0.2
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.2
zoom_cam_max_angle = 15.0
zoom_cam_max_angle_horz = 8.0
zoom_cam_relax_speed = 3.0
zoom_cam_relax_speed_ai = 360
zoom_cam_return = 0
zoom_cam_step_angle_horz = 1.4
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_g36]
$npc = on
$prefetch = 8
$spawn = "network\weapons\assault\mp_wpn_g36"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 1.05
PDM_disp_base = 0.4
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.05
ammo_class = mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap
ammo_current = 180
ammo_elapsed = 30
ammo_limit = 210
ammo_mag_size = 30
animation_slot = 2
bullet_speed = 950
cam_dispersion = 0.1
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.1
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_relax_speed = 6.0
cam_relax_speed_ai = 120.75
cam_return = 1
cam_step_angle_horz = 1
cform = skeleton
class = WP_AK74
condition_shot_dec = 0.0002
control_inertion_factor = 1.2f
cost = 10000
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_g36_descr
discovery_dependency =
ef_main_weapon_type = 2
ef_weapon_type = 6
fire_dispersion_base = 0.23
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_modes = 1, 3, -1
fire_point = 0.0, 0.21, 0.58
fire_point2 = 0.0, 0.21, 0.71
first_bullet_dispertion = 0.007
first_bullet_timeout = 500
first_bullet_velocity_limit = 3.0
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_class = mp_ammo_m209
grenade_flame_particles = weapons\generic_weapon01
grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203
grenade_launcher_status = 2
grenade_launcher_x = 130
grenade_launcher_y = 31
hand_dependence = 1
hit_impulse = 100
hit_power = 1.25
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 0.3
holder_range_modifier = 1.85
hud = wpn_g36_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 0
inv_grid_y = 10
inv_name = st_wpn_g36
inv_name_short = st_wpn_g36
inv_weight = 3.6
k_hit_critical = 0
kill_msg_height = 31
kill_msg_width = 78
kill_msg_x = 157
kill_msg_y = 29
launch_speed = 0
light_color = 0.6, 0.5, 0.3
light_disabled = false
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 100
min_radius = 30
misfire_condition_k = 0.05
misfire_probability = 0.003
orientation = 0, -8, 0
ph_mass = 4
position = -0.026, -0.132, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 800
rpm_empty_click = 200
scheduled = off
scope_name = mp_wpn_addon_scope_susat
scope_status = 1
scope_texture = wpn_crosshair_g36
scope_x = 78
scope_y = 0
scope_zoom_factor = 33.3
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.21, 0.13
silencer_bullet_speed = 600
silencer_fire_distance = 250
silencer_hit_impulse = 85
silencer_hit_power = 0.55, 0.55, 0.55, 0.55
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 214
silencer_y = 12
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_draw = weapons\ak74_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\g36_reload
snd_reload_grenade = weapons\g36_grenload
snd_shoot = weapons\n_g36_shot
snd_shoot_grenade = weapons\gen_grenshoot
snd_silncer_shot = weapons\w_ak74_shot1
snd_switch = weapons\groza_switch, 1.0, 0.5
sprint_allowed = true
startup_ammo = 90
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -15, -9, 110
strap_position = -0.26, -0.11, 0.25
time_to_aim = 3.0
tracers = off
tracers_color_ID = 2
upgrade_scheme = upgrade_scheme_u15
upgrades = up_gr_ab_g36, up_gr_cd_g36, up_gr_ef_g36, up_gr_gh_g36, up_gr_i_g36
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_g36\wpn_g36.ogf
weapon_class = assault_rifle
zoom_cam_dispersion = 0.1
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.1
zoom_cam_max_angle = 10.0
zoom_cam_max_angle_horz = 1.0
zoom_cam_relax_speed = 6.0
zoom_cam_relax_speed_ai = 360
zoom_cam_return = 0
zoom_cam_step_angle_horz = 1.0
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_fn2000]
$npc = on
$prefetch = 8
$spawn = "network\weapons\assault\mp_wpn_fn2000"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 1.05
PDM_disp_base = 0.3
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.05
ammo_class = mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap
ammo_current = 90
ammo_elapsed = 30
ammo_limit = 180
ammo_mag_size = 30
animation_slot = 2
bullet_speed = 1100
cam_dispersion = 0.0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.01
cam_max_angle = 20
cam_max_angle_horz = 20
cam_relax_speed = 1
cam_relax_speed_ai = 120.75
cam_return = 0
cam_step_angle_horz = 0.6
cform = skeleton
class = WP_GROZA
condition_shot_dec = 0.0002
control_inertion_factor = 1.2f
cost = 12500
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_fn2000_descr
discovery_dependency =
ef_main_weapon_type = 2
ef_weapon_type = 6
fire_dispersion_base = 0.2
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_modes = 1, 3, -1
fire_point = 0.000000, 0.184, 0.35
fire_point2 = 0.0, 0.123, 0.398
first_bullet_dispertion = 0.01
first_bullet_timeout = 1000
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_class = mp_ammo_m209
grenade_flame_particles = weapons\generic_weapon01
grenade_launcher_name = mp_wpn_addon_grenade_launcher
grenade_launcher_status = 1
grenade_launcher_x = 95
grenade_launcher_y = 25
grenade_vel = 76
hand_dependence = 1
hit_impulse = 100
hit_power = 1.33
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 0.3
holder_range_modifier = 1.85
hud = wpn_fn2000_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 5
inv_grid_y = 9
inv_name = st_wpn_fn2000
inv_name_short = st_wpn_fn2000
inv_weight = 4.6
k_hit_critical = 0
kill_msg_height = 30
kill_msg_width = 64
kill_msg_x = 131
kill_msg_y = 123
launch_speed = 0
lens_texture = wpn\wpn_crosshair_g36_lens
lens_texture_h = 648
lens_texture_w = 648
lens_texture_x = 183
lens_texture_y = 75
light_color = 0.6, 0.5, 0.3
light_disabled = false
light_range = 4
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.1
max_radius = 150
min_radius = 50
misfire_condition_k = 0.05
misfire_probability = 0.005
orientation = 0, 0, 0
ph_mass = 4
position = -0.026, -0.132, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 860
rpm_empty_click = 200
scheduled = off
scope_name = mp_wpn_addon_scope_susat
scope_status = 1
scope_texture = wpn_crosshair_g36
scope_x = 63
scope_y = -1
scope_zoom_factor = 20
shell_dir = 0.0, 1.0, 0.0
shell_particles = weapons\generic_shells
shell_point = -0.020000, 0.186000, 0.200000
silencer_bullet_speed = 600
silencer_fire_distance = 250
silencer_hit_impulse = 120
silencer_hit_power = 0.55, 0.55, 0.55, 0.55
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 169
silencer_y = 13
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_draw = weapons\generic_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\fn2000_reload
snd_reload_grenade = weapons\fn2000_grenload, 1.0
snd_shoot = weapons\n_fn2000_shot
snd_shoot_grenade = weapons\gen_grenshoot
snd_silncer_shot = weapons\w_ak74_shot1
snd_switch = weapons\groza_switch, 1.0, 0.5
sprint_allowed = true
startup_ammo = 1000
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -10, -5, 10
strap_position = -0.15, -0.35, 0.27
time_to_aim = 1.0
tracers = off
tracers_color_ID = 2
upgrade_scheme = upgrade_scheme_u11a
upgrades = up_gr_ab_fn2000, up_gr_cd_fn2000, up_gr_ef_fn2000, up_gr_g_fn2000
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_fn2000\wpn_fn2000.ogf
weapon_class = assault_rifle
zoom_cam_dispersion = 0.0
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.05
zoom_cam_max_angle = 5.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_relax_speed = 5.0
zoom_cam_relax_speed_ai = 360
zoom_cam_return = 0
zoom_cam_step_angle_horz = 0.6
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_val]
$npc = off
$prefetch = 8
$spawn = "network\weapons\assault\mp_wpn_val"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 1.0
PDM_disp_base = 0.3
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.0
ammo_class = mp_ammo_9x39_pab9, mp_ammo_9x39_ap
ammo_current = 180
ammo_elapsed = 20
ammo_limit = 210
ammo_mag_size = 20
animation_slot = 2
bullet_speed = 800
cam_dispersion = 0.2
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.1
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_relax_speed = 1
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 0.8
cform = skeleton
class = WP_VAL
condition_shot_dec = 0.0002
control_inertion_factor = 1.2f
cost = 10200
crosshair_inertion = 3.0
default_to_ruck = false
description = st_wpn_val_descr
discovery_dependency =
ef_main_weapon_type = 2
ef_weapon_type = 6
fire_dispersion_base = 0.14
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_modes = 1, -1
fire_point = 0.000000, 0.174, 0.562
fire_point2 = 0.0, 0.097, 0.722
first_bullet_dispertion = 0.005
first_bullet_timeout = 300
first_bullet_velocity_limit = 3.0
frag_hit_critical = 0
grenade_flame_particles = weapons\generic_weapon01
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 109
grenade_launcher_y = 30
hand_dependence = 1
hit_impulse = 100
hit_power = 1.37
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 1.0
hit_probability_gd_novice = 1.0
hit_probability_gd_stalker = 1.0
hit_probability_gd_veteran = 1.0
hit_type = fire_wound
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
hud = wpn_val_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 15
inv_grid_y = 4
inv_name = st_wpn_val
inv_name_short = st_wpn_val
inv_weight = 2.5
k_hit_critical = 0
kill_msg_height = 21
kill_msg_width = 78
kill_msg_x = 0
kill_msg_y = 154
launch_speed = 0
light_color = 0.6, 0.5, 0.3
light_disabled = true
light_range = 0.01
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 100
min_radius = 30
misfire_condition_k = 0.05
misfire_probability = 0.003
orientation = 0, 0, 0
ph_mass = 3
position = -0.026, -0.131, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 700
rpm_empty_click = 200
scheduled = off
scope_name = mp_wpn_addon_scope
scope_status = 2
scope_texture = wpn_crosshair
scope_x = 37
scope_y = 0
scope_zoom_factor = 50
shell_dir = 0.0, 1.0, 0.0
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.174, 0.078
silencer_bullet_speed = 600
silencer_fire_distance = 250
silencer_hit_impulse = 120
silencer_hit_power = 0.55, 0.55, 0.55, 0.55
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 1
silencer_x = 221
silencer_y = 16
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_close = weapons\generic_close
snd_draw = weapons\generic_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\groza_reload, 0.7
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_shoot = weapons\n_val_shot
snd_silncer_shot = weapons\w_ak74_shot1
snd_switch = weapons\groza_switch, 1.0, 0.5
sprint_allowed = true
startup_ammo = 90
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -15, -9, 110
strap_position = -0.26, -0.11, 0.25
time_to_aim = 3.0
tracers = off
tracers_color_ID = 0
upgrade_scheme = upgrade_scheme_u7a
upgrades = up_gr_a_val, up_gr_b_val, up_gr_c_val, up_gr_d_val, up_gr_e_val
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_val\wpn_val.ogf
weapon_class = assault_rifle
zoom_cam_dispersion = 0.2
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.1
zoom_cam_max_angle = 10.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_relax_speed = 3.0
zoom_cam_relax_speed_ai = 120.75
zoom_cam_return = 0
zoom_cam_step_angle_horz = 0.8
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_vintorez]
$npc = off
$prefetch = 8
$spawn = "network\weapons\sniper_rifles\mp_wpn_vintorez"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 1.2
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.2
ammo_class = mp_ammo_9x39_pab9, mp_ammo_9x39_ap
ammo_current = 90
ammo_elapsed = 10
ammo_limit = 180
ammo_mag_size = 10
animation_slot = 2
bullet_speed = 500
cam_dispersion = 0.2
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.1
cam_max_angle = 20.0
cam_max_angle_horz = 30.0
cam_relax_speed = 3
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 0.2
cform = skeleton
class = WP_AK74
condition_shot_dec = 0.0002
control_inertion_factor = 1.2f
cost = 12000
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_vintorez_descr
discovery_dependency =
ef_main_weapon_type = 3
ef_weapon_type = 8
fire_dispersion_base = 0.05
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_modes = 1, -1
fire_point = 0.000000, 0.137000, 0.649000
fire_point2 = 0.0, 0.097, 0.722
first_bullet_dispertion = 0.01
first_bullet_timeout = 800
first_bullet_velocity_limit = 1.0
frag_hit_critical = 0
grenade_class = ammo_m209
grenade_flame_particles = weapons\generic_weapon01
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 109
grenade_launcher_y = 30
hand_dependence = 1
hit_impulse = 100
hit_power = 1.35
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 1.0
hit_probability_gd_novice = 1.0
hit_probability_gd_stalker = 1.0
hit_probability_gd_veteran = 1.0
hit_type = fire_wound
holder_fov_modifier = 0.3
holder_range_modifier = 2.0
hud = wpn_vintorez_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 0
inv_grid_y = 4
inv_name = st_wpn_vintorez
inv_name_short = st_wpn_vintorez
inv_weight = 3.2
k_hit_critical = 0
kill_msg_height = 25
kill_msg_width = 78
kill_msg_x = 98
kill_msg_y = 0
launch_speed = 0
light_color = 0.6, 0.5, 0.3
light_disabled = true
light_range = 0.01
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 150
min_radius = 50
misfire_condition_k = 0.05
misfire_probability = 0.005
orientation = 0, 0, 0
ph_mass = 4
position = -0.026, -0.097, 0.0
preffered_fire_mode = 1
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 600
rpm_empty_click = 200
scheduled = off
scope_name = mp_wpn_addon_scope
scope_status = 1
scope_texture = wpn_crosshair
scope_x = 78
scope_y = 0
scope_zoom_factor = 15
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = -0.020000, 0.167000, 0.082000
silencer_bullet_speed = 600
silencer_fire_distance = 250
silencer_hit_impulse = 120
silencer_hit_power = 0.55, 0.55, 0.55, 0.55
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 1
silencer_x = 221
silencer_y = 16
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_draw = weapons\generic_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\groza_reload, 0.7
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_shoot = weapons\n_vintorez_shot
snd_shoot_grenade = weapons\gen_grenshoot
snd_silncer_shot = weapons\w_ak74_shot1
snd_switch = weapons\groza_switch, 1.0, 0.5
sprint_allowed = true
startup_ammo = 90
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -15, -9, 110
strap_position = -0.26, -0.11, 0.25
time_to_aim = 1.0
tracers = off
tracers_color_ID = 0
upgrade_scheme = upgrade_scheme_u7a
upgrades = up_gr_a_vintorez, up_gr_b_vintorez, up_gr_c_vintorez, up_gr_d_vintorez, up_gr_e_vintorez
use_aim_bullet = true
use_first_bullet = false
visual = dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf
weapon_class = sniper_rifle
zoom_cam_dispersion = 0.1
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.1
zoom_cam_max_angle = 10.0
zoom_cam_max_angle_horz = 20.0
zoom_cam_relax_speed = 3.0
zoom_cam_relax_speed_ai = 120.75
zoom_cam_return = 0
zoom_cam_step_angle_horz = 1.0
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_svd]
$npc = on
$prefetch = 8
$spawn = "network\weapons\sniper_rifles\mp_wpn_svd"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 1.0
PDM_disp_base = 6.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.9
ammo_class = mp_ammo_7.62x54_7h1
ammo_current = 10
ammo_elapsed = 0
ammo_limit = 60
ammo_mag_size = 10
animation_slot = 2
bullet_speed = 1200
cam_dispersion = 2.0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.5
cam_max_angle = 15.0
cam_max_angle_horz = 3.0
cam_relax_speed = 5.0
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 0.25
cform = skeleton
class = WP_SVD
condition_shot_dec = 0.0002
control_inertion_factor = 2.2f
cost = 15500
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_svd_descr
discovery_dependency =
ef_main_weapon_type = 3
ef_weapon_type = 8
fire_dispersion_base = 0.03
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_point = 0.0, 0.129, 0.942
fire_point2 = 0.0, 0.129, 0.942
flame_particles = weapons\generic_weapon06
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 125
hit_power = 2.75
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 1
hit_probability_gd_novice = 1
hit_probability_gd_stalker = 1
hit_probability_gd_veteran = 1
hit_type = fire_wound
holder_fov_modifier = 0.3
holder_range_modifier = 2.15
hud = wpn_svd_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 0
inv_grid_y = 0
inv_name = st_wpn_svd
inv_name_short = st_wpn_svd
inv_weight = 4.9
k_hit_critical = 0
kill_msg_height = 23
kill_msg_width = 98
kill_msg_x = 0
kill_msg_y = 0
light_color = 0.6, 0.5, 0.3
light_disabled = false
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 50
min_radius = 0
misfire_condition_k = 0.05
misfire_probability = 0.005
orientation = 0, 0, 0
ph_mass = 3
position = -0.026, -0.077, 0.00
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 100
rpm_empty_click = 200
scheduled = off
scope_name = mp_wpn_addon_scope
scope_status = 1
scope_texture = wpn_crosshair
scope_x = 60
scope_y = -2
scope_zoom_factor = 10
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.129, 0.192
silencer_status = 0
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_close = weapons\generic_close
snd_draw = weapons\svd_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\svd_reload
snd_shoot = weapons\n_svd_shot
sprint_allowed = false
startup_ammo = 10
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -25, -189, 65
strap_position = -0.15, -0.15, 0.45
time_to_aim = 1.0
tracers = on
tracers_color_ID = 0
upgrade_scheme = upgrade_scheme_u8
upgrades = up_gr_a_svd, up_gr_b_svd, up_gr_c_svd, up_gr_d_svd, up_gr_e_svd
use_aim_bullet = true
use_first_bullet = false
visual = dynamics\weapons\wpn_svd\wpn_svd.ogf
weapon_class = sniper_rifle
zoom_cam_dispersion = 1.25
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 60.0
zoom_cam_max_angle_horz = 3.0
zoom_cam_relax_speed = 5.0
zoom_cam_relax_speed_ai = 120.75
zoom_cam_return = 0
zoom_cam_step_angle_horz = 0.25
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_svu]
$npc = on
$prefetch = 8
$spawn = "network\weapons\sniper_rifles\mp_wpn_svu"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 1.0
PDM_disp_base = 4.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
ammo_class = mp_ammo_7.62x54_7h1
ammo_current = 10
ammo_elapsed = 0
ammo_limit = 60
ammo_mag_size = 10
animation_slot = 2
bullet_speed = 1130
cam_dispersion = 2.5
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.5
cam_max_angle = 12.0
cam_max_angle_horz = 3.0
cam_relax_speed = 6.0
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 0.6
cform = skeleton
class = WP_SVU
condition_shot_dec = 0.0002
control_inertion_factor = 2.0f
cost = 17500
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_svu_descr
discovery_dependency =
ef_main_weapon_type = 3
ef_weapon_type = 8
fire_dispersion_base = 0.05
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_point = 0.0, 0.128, 0.522
fire_point2 = 0.0, 0.128, 0.522
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 125
hit_power = 2.65
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 1
hit_probability_gd_novice = 1
hit_probability_gd_stalker = 1
hit_probability_gd_veteran = 1
hit_type = fire_wound
holder_fov_modifier = 0.3
holder_range_modifier = 2.15
hud = wpn_svu_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 0
inv_grid_y = 2
inv_name = st_wpn_svu
inv_name_short = st_wpn_svu
inv_weight = 4.4
k_hit_critical = 0
kill_msg_height = 26
kill_msg_width = 80
kill_msg_x = 0
kill_msg_y = 59
light_color = 0.6, 0.5, 0.3
light_disabled = true
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 50
min_radius = 0
misfire_condition_k = 0.05
misfire_probability = 0.005
orientation = 0, 0, 0
ph_mass = 3
position = -0.026, -0.084, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 120
rpm_empty_click = 200
scheduled = off
scope_name = mp_wpn_addon_scope
scope_status = 1
scope_texture = wpn_crosshair
scope_x = 60
scope_y = -2
scope_zoom_factor = 15
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.128, 0.0
silencer_status = 0
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_close = weapons\generic_close
snd_draw = weapons\svu_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\svu_reload
snd_shoot = weapons\n_svu_shot
sprint_allowed = false
startup_ammo = 10
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -15, -9, 110
strap_position = -0.26, -0.11, 0.25
time_to_aim = 1.0
tracers = on
tracers_color_ID = 0
upgrade_scheme = upgrade_scheme_u7a
upgrades = up_gr_a_svu, up_gr_b_svu, up_gr_c_svu, up_gr_d_svu, up_gr_e_svu
use_aim_bullet = true
use_first_bullet = false
visual = dynamics\weapons\wpn_svu\wpn_svu.ogf
weapon_class = sniper_rifle
zoom_cam_dispersion = 1.3
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 60.0
zoom_cam_max_angle_horz = 3.0
zoom_cam_relax_speed = 6.0
zoom_cam_relax_speed_ai = 120.75
zoom_cam_return = 0
zoom_cam_step_angle_horz = 0.6
zoom_enabled = true
zoom_rotate_time = 0.35

[mp_wpn_gauss]
$npc = on
$prefetch = 8
$spawn = "network\weapons\sniper_rifles\mp_wpn_gauss"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 0.0
PDM_disp_base = 0.3
PDM_disp_crouch = 0.0
PDM_disp_crouch_no_acc = 0.0
PDM_disp_vel_factor = 0.0
ammo_class = mp_ammo_gauss
ammo_current = 10
ammo_elapsed = 0
ammo_limit = 60
ammo_mag_size = 10
animation_slot = 2
bullet_speed = 15000
cam_dispersion = 0.05
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 4.0
cam_max_angle_horz = 5.0
cam_relax_speed = 0.05
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 0.5
cform = skeleton
class = WP_SVD
condition_shot_dec = 0.00001
control_inertion_factor = 2.0f
cost = 25000
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_gauss_descr
discovery_dependency =
ef_main_weapon_type = 3
ef_weapon_type = 8
fire_dispersion_base = 0.01
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_point = 0.00, 0.12, 0.69
fire_point2 = 0.00, 0.12, 0.69
flame_particles = weapons\generic_weapon_gauss
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 100
hit_power = 5.5
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 1
hit_probability_gd_novice = 1
hit_probability_gd_stalker = 1
hit_probability_gd_veteran = 1
hit_type = fire_wound
holder_fov_modifier = 0.3
holder_range_modifier = 2.85
hud = wpn_gauss_hud
immunities_sect = sect_identity_immunities
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 10
inv_grid_y = 6
inv_name = st_wpn_gauss
inv_name_short = st_wpn_gauss
inv_weight = 5.5
k_hit_critical = 0
kill_msg_height = 23
kill_msg_width = 82
kill_msg_x = 166
kill_msg_y = 59
light_color = 1.3, 1.5, 2
light_disabled = false
light_range = 4.0
light_time = 0.5
light_var_color = 0.05
light_var_range = 0.5
max_radius = 50
min_radius = 0
misfire_condition_k = 0.05
misfire_probability = 0.0001
orientation = 0, 0, 0
ph_mass = 3
position = -0.026, -0.070, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 30
rpm_empty_click = 200
scheduled = off
scope_name = mp_wpn_addon_scope
scope_status = 1
scope_texture = wpn_crosshair_l85
scope_x = 60
scope_y = -2
scope_zoom_factor = 10
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.129, 0.192
silencer_status = 0
single_handed = 0
slot = 2
smoke_particles = weapons\generic_weapon07
snd_bore = weapons\draw_silent
snd_bore1 = weapons\gauss_bore_2
snd_close = weapons\generic_close
snd_draw = weapons\svd_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\gauss_reload
snd_shoot = weapons\gauss_shoot
sprint_allowed = false
startup_ammo = 10
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -15, -9, 110
strap_position = -0.26, -0.11, 0.15
time_to_aim = 1.0
tracers = off
tracers_color_ID = 1
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_gauss\wpn_gauss.ogf
weapon_class = sniper_rifle
zoom_cam_dispersion = 0.05
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 4.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_relax_speed = 0.05
zoom_cam_relax_speed_ai = 360
zoom_cam_return = 0
zoom_cam_step_angle_horz = 0.5
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_rpg7]
$prefetch = 8
$spawn = "network\weapons\heavy_weapons\mp_wpn_rpg7"
GroupControlSection = spawn_group
PDM_disp_accel_factor = 1.0
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.0
ammo_class = mp_ammo_og-7b
ammo_current = 96
ammo_elapsed = 12
ammo_limit = 120
ammo_mag_size = 1
animation_slot = 4
auto_spawn_ammo = false
bullet_speed = 100
cam_dispersion = 6.0
cam_max_angle = 8
cam_max_angle_horz = 5.0
cam_relax_speed = 2.0
cam_relax_speed_ai = 360
cam_step_angle_horz = 0.5
cform = skeleton
class = WP_RPG7
condition_shot_dec = 0.0
control_inertion_factor = 1.0
cost = 25000
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_rpg7_descr
discovery_dependency =
ef_main_weapon_type = 4
ef_weapon_type = 9
explode_duration = 5
fire_dispersion_base = 1.5
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_point = 0.0, 0.162, 0.35
frag_hit_critical = 0
fragment_speed = 50
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 100
hit_power = 3.00
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.50
hit_probability_gd_novice = 0.20
hit_probability_gd_stalker = 0.30
hit_probability_gd_veteran = 0.40
hit_type = explosion
holder_fov_modifier = 0.3
holder_range_modifier = 2.0
hud = wpn_rpg7_hud
immunities_sect = sect_zero_immunities
inv_grid_height = 1
inv_grid_width = 5
inv_grid_x = 6
inv_grid_y = 0
inv_name = st_wpn_rpg7
inv_name_short = st_wpn_rpg7
inv_weight = 6.3
k_hit_critical = 0
kill_msg_height = 19
kill_msg_width = 73
kill_msg_x = 0
kill_msg_y = 85
launch_speed = 5
light_color = 0.95, 0.95, 0.3
light_range = 20.0
light_time = 0.75
light_var_color = 0.05
light_var_range = 0.5
max_radius = 150
max_zoom_factor = 5
min_radius = 50
misfire_probability = 0.0
orientation = 0, 0, 0
ph_mass = 1
position = -0.027, -0.113, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rocket_class = wpn_rpg7_missile
rpm = 200
scheduled = off
scope_status = 1
scope_texture = wpn_crosshair_rpg
scope_zoom_factor = 30
shell_point = 0.0, 0.0, 0.0
silencer_status = 0
single_handed = 0
slot = 2
smoke_particles = weapons\generic_weapon02
snd_draw = weapons\generic_draw
snd_empty = weapons\generic_empty
snd_explode = weapons\rpg7_explode
snd_holster = weapons\generic_holster
snd_reload = weapons\rpg7_reload
snd_shoot = weapons\n_rpg7_shot
sprint_allowed = false
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -15, -189, 110
strap_position = -0.28, -0.20, 0.25
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_rpg7\wpn_rpg7
wallmark_section = explosion_marks
weapon_class = heavy_weapon
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_rg-6]
$npc = on
$prefetch = 2
$spawn = "network\weapons\heavy_weapons\mp_wpn_rg-6"
GroupControlSection = spawn_group
PDM_disp_accel_factor = 1.1
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.1
ammo_class = mp_ammo_vog-25, mp_ammo_vog-25p
ammo_current = 10
ammo_elapsed = 0
ammo_limit = 60
ammo_mag_size = 6
animation_slot = 10
bullet_speed = 76
cam_dispersion = 4.0
cam_dispersion_frac = 0.1
cam_dispersion_inc = 5.0
cam_max_angle = 12
cam_max_angle_horz = 5.0
cam_relax_speed = 7.0
cam_relax_speed_ai = 360
cam_step_angle_horz = 0.5
cform = skeleton
class = WP_RG6
condition_shot_dec = 0.0
control_inertion_factor = 1.7f
cost = 10000
crosshair_inertion = 6.0
default_to_ruck = false
description = st_wpn_rg6_descr
discovery_dependency =
ef_main_weapon_type = 4
ef_weapon_type = 9
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_point = 0.0, 0.120, 0.452
fire_point2 = 0.0, 0.120, 0.452
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 150
hit_power = 0.75
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
hud = wpn_rg-6_hud
immunities_sect = sect_zero_immunities
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 0
inv_grid_y = 8
inv_name = st_wpn_rg6
inv_name_short = st_wpn_rg6
inv_weight = 6.2
k_hit_critical = 0
kill_msg_height = 30
kill_msg_width = 68
kill_msg_x = 0
kill_msg_y = 172
launch_speed = 50
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 50
min_radius = 0
misfire_condition_k = 0.0
misfire_probability = 0.0
orientation = 0, 0, 0
ph_mass = 3
position = -0.026, -0.111, 0.
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 100
rpm_empty_click = 200
scheduled = off
scope_status = 0
scope_zoom_factor = 55
shell_point = 0.0, 0.120, 0.20
silencer_status = 0
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_add_cartridge = weapons\rg6_reload
snd_close_weapon = weapons\rg6_reload_end
snd_draw = weapons\generic_draw
snd_empty = weapons\generic_empty
snd_holster = weapons\generic_holster
snd_open_weapon = weapons\rg6_reload_start
snd_reload = weapons\rg6_reload
snd_reload_1 = weapons\bm16_reload_one
snd_shoot = weapons\n_toz34_shot
snd_shoot_1 = weapons\n_toz34_shot
snd_shoot_duplet = weapons\n_toz34_shot
sprint_allowed = false
startup_ammo = 0
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -15, -9, 110
strap_position = -0.26, -0.11, 0.15
tri_state_reload = on
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_rg6\wpn_rg6.ogf
weapon_class = heavy_weapon
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_pkm]
$npc = on
$prefetch = 8
$spawn = ""
GroupControlSection = spawn_group
PDM_disp_accel_factor = 2.45
PDM_disp_base = 0.8
PDM_disp_crouch = 0.2
PDM_disp_crouch_no_acc = 0.2
PDM_disp_vel_factor = 2.45
ammo_class = mp_ammo_pkm_100
ammo_current = 200
ammo_elapsed = 100
ammo_limit = 300
ammo_mag_size = 100
animation_slot = 2
bullet_speed = 1000
cam_dispersion = 0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.2
cam_max_angle = 6.0
cam_max_angle_horz = 6.0
cam_relax_speed = 1
cam_relax_speed_ai = 360
cam_step_angle_horz = 0.5
cform = skeleton
class = WP_AK74
condition_shot_dec = 0.0001
control_inertion_factor = 3.0f
cost = 50000
crosshair_inertion = 4.0
default_to_ruck = false
description = st_wpn_rp_descr
discovery_dependency =
ef_main_weapon_type = 2
ef_weapon_type = 6
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_modes = -1
fire_point = 0.0, 0.158, 0.845
fire_point2 = 0.0, 0.097, 0.722
first_bullet_dispertion = 0.025
first_bullet_timeout = 500
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_class = ammo_m209
grenade_flame_particles = weapons\generic_weapon01
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 120
hit_power = 1.02
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
hud = wpn_pkm_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 0
inv_grid_y = 36
inv_name = st_wpn_rp
inv_name_short = st_wpn_rp
inv_weight = 7.5
k_hit_critical = 0
kill_msg_height = 22
kill_msg_width = 98
kill_msg_x = 121
kill_msg_y = 231
launch_speed = 0
light_color = 0.6, 0.5, 0.3
light_disabled = false
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 100
min_radius = 30
misfire_condition_k = 0.01
misfire_probability = 0.001
orientation = 0, -2, 0
ph_mass = 4
position = -0.027, -0.097, 0.042
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 600
rpm_empty_click = 200
scheduled = off
scope_name = mp_wpn_addon_scope
scope_status = 0
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = -0.020000, 0.167000, 0.082000
silencer_bullet_speed = 600
silencer_fire_distance = 250
silencer_hit_impulse = 120
silencer_hit_power = 0.55, 0.55, 0.55, 0.55
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 0
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_draw = weapons\ak74_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\sig550_reload, 0.7, 0.35
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_shoot = weapons\pkm_shot
snd_shoot_grenade = weapons\gen_grenshoot
snd_silncer_shot = weapons\w_ak74_shot1
snd_switch = weapons\groza_switch, 1.0, 0.5
sprint_allowed = false
startup_ammo = 90
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -15, -9, 110
strap_position = -0.26, -0.11, 0.25
time_to_aim = 5.0
tracers = on
upgrade_scheme = upgrade_scheme_u8
upgrades = up_gr_a_pkm, up_gr_b_pkm, up_gr_c_pkm, up_gr_d_pkm, up_gr_e_pkm
use_aim_bullet = false
use_first_bullet = true
visual = dynamics\weapons\wpn_pkm\wpn_pkm.ogf
weapon_class = assault_rifle
zoom_cam_dispersion = 0.1
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.1
zoom_cam_max_angle = 10.0
zoom_cam_max_angle_horz = 20.0
zoom_cam_relax_speed = 3.0
zoom_cam_step_angle_horz = 1.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = false
zoom_rotate_time = 0.25

[wpn_pkm]
$npc = on
$prefetch = 8
$spawn = "weapons\pkm"
GroupControlSection = spawn_group
PDM_disp_accel_factor = 2.45
PDM_disp_base = 1.5
PDM_disp_crouch = 0.2
PDM_disp_crouch_no_acc = 0.2
PDM_disp_vel_factor = 2.45
ammo_class = ammo_pkm_100
ammo_current = 200
ammo_elapsed = 100
ammo_limit = 300
ammo_mag_size = 100
animation_slot = 2
bullet_speed = 450
cam_dispersion = 1.0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 1.3
cam_max_angle = 5.0
cam_max_angle_horz = 15.0
cam_relax_speed = 15
cam_relax_speed_ai = 360
cam_step_angle_horz = 1.8
cform = skeleton
class = WP_AK74
condition_shot_dec = 0.0001
control_inertion_factor = 3.0f
cost = 50000
default_to_ruck = false
description = st_wpn_rp_descr
discovery_dependency =
ef_main_weapon_type = 2
ef_weapon_type = 6
fire_dispersion_base = 0.85
fire_dispersion_condition_factor = 5
fire_distance = 150
fire_modes = -1
fire_point = 0.0, 0.158, 0.845
fire_point2 = 0.0, 0.097, 0.722
flame_particles = weapons\generic_weapon05
frag_hit_critical = 0
grenade_class = ammo_m209
grenade_flame_particles = weapons\generic_weapon01
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 120
hit_power = 1, 1, 1, 1
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 0.7
holder_range_modifier = 1.0
hud = wpn_pkm_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 0
inv_grid_y = 36
inv_name = st_wpn_rp
inv_name_short = st_wpn_rp
inv_weight = 7.5
k_hit_critical = 0
kill_msg_height = 24
kill_msg_width = 87
kill_msg_x = 80
kill_msg_y = 59
launch_speed = 0
light_color = 0.6, 0.5, 0.3
light_disabled = false
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 100
min_radius = 30
misfire_condition_k = 0.01
misfire_probability = 0.001
orientation = 0, -2, 0
ph_mass = 4
position = -0.027, -0.097, 0.042
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 600
rpm_empty_click = 200
scheduled = off
scope_status = 0
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = -0.020000, 0.167000, 0.082000
silencer_bullet_speed = 600
silencer_fire_distance = 250
silencer_hit_impulse = 120
silencer_hit_power = 0.55, 0.55, 0.55, 0.55
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 0
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
snd_draw = weapons\ak74_draw
snd_empty = weapons\gen_empty, 0.5
snd_holster = weapons\generic_holster
snd_reload = weapons\sig550_reload, 0.7, 0.35
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_shoot = weapons\pkm_shot
snd_shoot_grenade = weapons\gen_grenshoot
snd_silncer_shot = weapons\w_ak74_shot1
snd_switch = weapons\groza_switch, 1.0, 0.5
sprint_allowed = false
startup_ammo = 90
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -15, -9, 110
strap_position = -0.26, -0.11, 0.25
time_to_aim = 5.0
upgrade_scheme = upgrade_scheme_u8
upgrades = up_gr_a_pkm, up_gr_b_pkm, up_gr_c_pkm, up_gr_d_pkm, up_gr_e_pkm
use_aim_bullet = false
use_first_bullet = false
visual = dynamics\weapons\wpn_pkm\wpn_pkm.ogf
weapon_class = assault_rifle
zoom_dof = 0.5, 1.0, 180
zoom_enabled = false
zoom_rotate_time = 0.25

[mp_wpn_pm]
$npc = on
$prefetch = 8
$spawn = ""
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 0.7
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.7
ammo_class = mp_ammo_9x18_fmj, mp_ammo_9x18_pmm
ammo_current = 96
ammo_elapsed = 8
ammo_limit = 120
ammo_mag_size = 8
animation_slot = 1
bullet_speed = 210
cam_dispersion = 0.4
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 5.0
cam_relax_speed = 1.0
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 1.0
cform = skeleton
class = WP_PM
condition_shot_dec = 0.0002
control_inertion_factor = 1
cost = 300
crosshair_inertion = 3.0
default_to_ruck = false
description = st_wpn_pm_descr
discovery_dependency =
ef_weapon_type = 5
fire_dispersion_base = 0.4
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_point = 0.0, 0.133, 0.161
first_bullet_dispertion = 0.015
first_bullet_timeout = 500
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon03
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 75
hit_power = 0.6
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
hud = wpn_pm_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 18
inv_grid_y = 6
inv_name = st_wpn_pm
inv_name_short = st_wpn_pm
inv_weight = 0.5
k_hit_critical = 0
kill_msg_height = 23
kill_msg_width = 27
kill_msg_x = 227
kill_msg_y = 82
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 50
min_radius = 0
misfire_probability = 0.001
orientation = 0, 0, 0
ph_mass = 1
position = -0.021, -0.085, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 300
rpm_empty_click = 200
scheduled = off
scope_status = 0
scope_zoom_factor = 55
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.133, 0.047
silencer_bullet_speed = 220
silencer_fire_distance = 100
silencer_hit_impulse = 80
silencer_hit_power = 0.50
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 39
silencer_y = -16
single_handed = 1
slot = 1
smoke_particles = weapons\generic_shoot_00
snd_close = weapons\generic_close
snd_draw = weapons\pm_draw
snd_empty = weapons\pistol_empty
snd_holster = weapons\generic_holster
snd_reload = weapons\pistol_reload, 0.8
snd_shoot = weapons\n_pm_shot
snd_silncer_shot = weapons\n_pb_shot
sprint_allowed = true
time_to_aim = 1.0
tracers = off
upgrade_scheme = upgrade_scheme_u10a
upgrades = up_gr_ab_pm, up_gr_cd_pm, up_gr_e_pm, up_gr_f_pm, up_gr_g_pm, up_gr_h_pm
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_pm\wpn_pm.ogf
zoom_cam_dispersion = 0.4
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 20.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_relax_speed = 1.0
zoom_cam_return = 0
zoom_cam_step_angle_horz = 1.0
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_pb]
$npc = on
$prefetch = 8
$spawn = ""
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 0.9
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.9
ammo_class = mp_ammo_9x18_fmj, mp_ammo_9x18_pmm
ammo_current = 96
ammo_elapsed = 8
ammo_limit = 120
ammo_mag_size = 8
animation_slot = 1
bullet_speed = 191
cam_dispersion = 0.3
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_relax_speed = 0.6
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 1.5
cform = skeleton
class = WP_PM
condition_shot_dec = 0.002
control_inertion_factor = 1
cost = 400
crosshair_inertion = 3.0
default_to_ruck = false
description = st_wpn_pb_descr
discovery_dependency =
ef_weapon_type = 5
fire_dispersion_base = 0.3
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_point = 0.0, 0.104, 0.273
first_bullet_dispertion = 0.015
first_bullet_timeout = 500
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon03
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 80
hit_power = 0.6
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
hud = wpn_pb_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 15
inv_grid_y = 6
inv_name = st_wpn_pb
inv_name_short = st_wpn_pb
inv_weight = 0.7
k_hit_critical = 0
kill_msg_height = 22
kill_msg_width = 49
kill_msg_x = 80
kill_msg_y = 154
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 50
min_radius = 0
misfire_probability = 0.002
orientation = 0, 0, 0
ph_mass = 1
position = -0.021, -0.07, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 350
rpm_empty_click = 200
scheduled = off
scope_status = 0
scope_zoom_factor = 55
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.133, 0.047
silencer_bullet_speed = 240
silencer_fire_distance = 100
silencer_hit_impulse = 105
silencer_hit_power = 0.52
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 1
silencer_x = 65
silencer_y = -18
single_handed = 1
slot = 1
smoke_particles = weapons\generic_shoot_00
snd_close = weapons\generic_close
snd_draw = weapons\pm_draw
snd_empty = weapons\generic_empty
snd_holster = weapons\generic_holster
snd_reload = weapons\pistol_reload, 0.8
snd_shoot = weapons\n_pb_shot
snd_silncer_shot = weapons\n_pb_shot
sprint_allowed = true
time_to_aim = 1.0
tracers = off
upgrade_scheme = upgrade_scheme_u5
upgrades = up_gr_ab_pb, up_gr_c_pb, up_gr_d_pb, up_gr_e_pb
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_pb\wpn_pb.ogf
zoom_cam_dispersion = 0.3
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 20.0
zoom_cam_max_angle_horz = 10.0
zoom_cam_relax_speed = 0.6
zoom_cam_return = 0
zoom_cam_step_angle_horz = 1.5
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_fort]
$npc = on
$prefetch = 8
$spawn = "network\weapons\pistols\mp_wpn_fort"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 0.6
PDM_disp_base = 0.66
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.6
ammo_class = mp_ammo_9x18_fmj, mp_ammo_9x18_pmm
ammo_current = 90
ammo_elapsed = 12
ammo_limit = 120
ammo_mag_size = 12
animation_slot = 1
bullet_speed = 200
cam_dispersion = 0.35
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_relax_speed = 0.7
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 0.7
cform = skeleton
class = WP_PM
condition_shot_dec = 0.0008
control_inertion_factor = 1
cost = 600
crosshair_inertion = 3.0
default_to_ruck = false
description = st_wpn_fort_descr
discovery_dependency =
ef_weapon_type = 5
fire_dispersion_base = 0.2
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_point = 0.0, 0.148, 0.161
first_bullet_dispertion = 0.015
first_bullet_timeout = 500
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon03
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 75
hit_power = 0.58
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
hud = wpn_fort_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 10
inv_grid_y = 8
inv_name = st_wpn_fort
inv_name_short = st_wpn_fort
inv_weight = 0.83
k_hit_critical = 0
kill_msg_height = 21
kill_msg_width = 28
kill_msg_x = 104
kill_msg_y = 178
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 30
min_radius = 5
misfire_probability = 0.025
orientation = 0, 0, 0
ph_mass = 1
position = -0.021, -0.1, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 500
rpm_empty_click = 200
scheduled = off
scope_status = 0
scope_zoom_factor = 55
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.133, 0.047
silencer_bullet_speed = 240
silencer_fire_distance = 100
silencer_hit_impulse = 90
silencer_hit_power = 0.55
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 36
silencer_y = -17
single_handed = 1
slot = 1
smoke_particles = weapons\generic_shoot_00
snd_close = weapons\generic_close
snd_draw = weapons\fort_draw
snd_empty = weapons\pistol_empty
snd_holster = weapons\generic_holster
snd_reload = weapons\pistol_reload, 0.8
snd_shoot = weapons\n_fort_shot
snd_silncer_shot = weapons\n_pb_shot
sprint_allowed = true
time_to_aim = 1.0
tracers = off
upgrade_scheme = upgrade_scheme_u10a
upgrades = up_gr_ab_fort, up_gr_cd_fort, up_gr_e_fort, up_gr_f_fort, up_gr_g_fort, up_gr_h_fort
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_fort\wpn_fort.ogf
zoom_cam_dispersion = 0.35
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 20.0
zoom_cam_max_angle_horz = 10.0
zoom_cam_relax_speed = 0.7
zoom_cam_return = 0
zoom_cam_step_angle_horz = 0.7
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_walther]
$npc = on
$prefetch = 8
$spawn = "network\weapons\pistols\mp_wpn_walther"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 0.7
PDM_disp_base = 0.42
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.7
ammo_class = mp_ammo_9x19_fmj, mp_ammo_9x19_pbp
ammo_current = 96
ammo_elapsed = 16
ammo_limit = 120
ammo_mag_size = 16
animation_slot = 1
bullet_speed = 300
cam_dispersion = 0.47
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_relax_speed = 0.85
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 0.7
cform = skeleton
class = WP_PM
condition_shot_dec = 0.0005
control_inertion_factor = 1
cost = 1200
crosshair_inertion = 3.0
default_to_ruck = false
description = st_wpn_walther_descr
discovery_dependency =
ef_weapon_type = 5
fire_dispersion_base = 0.3
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_point = 0.0, 0.133, 0.161
first_bullet_dispertion = 0.015
first_bullet_timeout = 500
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon03
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 75
hit_power = 0.83
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
hud = wpn_walther_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 19
inv_grid_y = 5
inv_name = st_wpn_walther
inv_name_short = st_wpn_walther
inv_weight = 0.69
k_hit_critical = 0
kill_msg_height = 23
kill_msg_width = 27
kill_msg_x = 168
kill_msg_y = 178
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 50
min_radius = 0
misfire_probability = 0.002
orientation = 0, 0, 0
ph_mass = 1
position = -0.021, -0.085, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 260
rpm_empty_click = 300
scheduled = off
scope_status = 0
scope_zoom_factor = 55
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.133, 0.047
silencer_bullet_speed = 280
silencer_fire_distance = 100
silencer_hit_impulse = 105
silencer_hit_power = 0.55
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 39
silencer_y = -14
single_handed = 1
slot = 1
smoke_particles = weapons\generic_shoot_00
snd_close = weapons\generic_close
snd_draw = weapons\walther_draw
snd_empty = weapons\pistol_empty
snd_holster = weapons\generic_holster
snd_reload = weapons\pistol_reload, 0.8
snd_shoot = weapons\n_walther_shot
snd_silncer_shot = weapons\n_pb_shot
sprint_allowed = true
time_to_aim = 1.0
tracers = off
upgrade_scheme = upgrade_scheme_u10a
upgrades = up_gr_ab_walther, up_gr_cd_walther, up_gr_e_walther, up_gr_f_walther, up_gr_g_walther, up_gr_h_walther
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_walter99\wpn_walter99.ogf
zoom_cam_dispersion = 0.47
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 20.0
zoom_cam_max_angle_horz = 10.0
zoom_cam_relax_speed = 0.85
zoom_cam_return = 0
zoom_cam_step_angle_horz = 0.7
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_colt1911]
$npc = on
$prefetch = 8
$spawn = "network\weapons\pistols\mp_wpn_colt1911"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 0.9
PDM_disp_base = 0.35
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.9
ammo_class = mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro
ammo_current = 90
ammo_elapsed = 12
ammo_limit = 120
ammo_mag_size = 7
animation_slot = 1
bullet_speed = 195
cam_dispersion = 1.5
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_relax_speed = 3.0
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 0.6
cform = skeleton
class = WP_PM
condition_shot_dec = 0.0002
control_inertion_factor = 1
cost = 1500
crosshair_inertion = 3.0
default_to_ruck = false
description = st_wpn_colt1911_descr
discovery_dependency =
ef_weapon_type = 5
fire_dispersion_base = 0.3
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_point = 0.0, 0.133, 0.161
first_bullet_dispertion = 0.015
first_bullet_timeout = 500
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon03
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 75
hit_power = 1.45
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
hud = wpn_colt1911_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 19
inv_grid_y = 4
inv_name = st_wpn_colt1911
inv_name_short = st_wpn_colt1911
inv_weight = 1.1
k_hit_critical = 0
kill_msg_height = 24
kill_msg_width = 37
kill_msg_x = 161
kill_msg_y = 153
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 30
min_radius = 5
misfire_condition_k = 0.05
misfire_probability = 0.001
orientation = 0, 0, 0
ph_mass = 1
position = -0.021, -0.085, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 300
rpm_empty_click = 250
scheduled = off
scope_status = 0
scope_zoom_factor = 55
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.133, 0.047
silencer_bullet_speed = 240
silencer_fire_distance = 100
silencer_hit_impulse = 105
silencer_hit_power = 0.52
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 62
silencer_y = -15
single_handed = 1
slot = 1
smoke_particles = weapons\generic_shoot_00
snd_close = weapons\generic_close
snd_draw = weapons\walther_draw
snd_empty = weapons\pistol_empty
snd_holster = weapons\generic_holster
snd_reload = weapons\pistol_reload, 0.8
snd_shoot = weapons\n_colt1911_shot
snd_silncer_shot = weapons\n_pb_shot
sprint_allowed = true
time_to_aim = 1.0
tracers = off
upgrade_scheme = upgrade_scheme_u9
upgrades = up_gr_ab_colt1911, up_gr_cd_colt1911, up_gr_e_colt1911, up_gr_f_colt1911, up_gr_g_colt1911
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_colt1911\wpn_colt1911.ogf
zoom_cam_dispersion = 1.5
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 20.0
zoom_cam_max_angle_horz = 10.0
zoom_cam_relax_speed = 3.0
zoom_cam_return = 0
zoom_cam_step_angle_horz = 0.6
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_usp]
$npc = on
$prefetch = 8
$spawn = "network\weapons\pistols\mp_wpn_usp"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 0.6
PDM_disp_base = 0.34
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.6
ammo_class = mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro
ammo_current = 96
ammo_elapsed = 8
ammo_limit = 120
ammo_mag_size = 12
animation_slot = 1
bullet_speed = 400
cam_dispersion = 0.6
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_relax_speed = 1.2
cam_return = 0
cam_step_angle_horz = 0.6
cform = skeleton
class = WP_USP45
condition_shot_dec = 0.00130
control_inertion_factor = 1
cost = 2250
crosshair_inertion = 3.0
default_to_ruck = false
description = st_wpn_usp_descr
discovery_dependency =
ef_weapon_type = 5
fire_dispersion_base = 0.2
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_point = 0.0, 0.133, 0.161
first_bullet_dispertion = 0.015
first_bullet_timeout = 500
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon03
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 100
hit_power = 1.07
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
hud = wpn_usp_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 11
inv_grid_y = 8
inv_name = st_wpn_usp
inv_name_short = st_wpn_usp
inv_weight = .72
k_hit_critical = 0
kill_msg_height = 25
kill_msg_width = 31
kill_msg_x = 134
kill_msg_y = 177
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 30
min_radius = 0
misfire_probability = 0.005
orientation = 0, 0, 0
ph_mass = 1
position = -0.021, -0.085, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 325
rpm_empty_click = 250
scheduled = off
scope_status = 0
scope_zoom_factor = 55
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.133, 0.047
silencer_bullet_speed = 240
silencer_fire_distance = 100
silencer_hit_impulse = 105
silencer_hit_power = 0.52
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 39
silencer_y = -16
single_handed = 1
slot = 1
smoke_particles = weapons\generic_shoot_00
snd_close = weapons\generic_close
snd_draw = weapons\usp_draw
snd_empty = weapons\pistol_empty
snd_holster = weapons\generic_holster
snd_reload = weapons\pistol_reload, 0.8
snd_shoot = weapons\n_usp_shot
snd_silncer_shot = weapons\n_pb_shot
sprint_allowed = true
time_to_aim = 1.0
tracers = off
upgrade_scheme = upgrade_scheme_u9
upgrades = up_gr_ab_usp, up_gr_cd_usp, up_gr_e_usp, up_gr_f_usp, up_gr_g_usp
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_usp45\wpn_usp45.ogf
zoom_cam_dispersion = 0.6
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 20.0
zoom_cam_max_angle_horz = 10.0
zoom_cam_relax_speed = 1.2
zoom_cam_return = 0
zoom_cam_step_angle_horz = 0.6
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_sig220]
$npc = on
$prefetch = 8
$spawn = "network\weapons\pistols\mp_wpn_sig220"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 0.6
PDM_disp_base = 0.43
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.6
ammo_class = mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro
ammo_current = 96
ammo_elapsed = 16
ammo_limit = 120
ammo_mag_size = 8
animation_slot = 1
bullet_speed = 300
cam_dispersion = 0.6
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 5.0
cam_relax_speed = 1.2
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 0.4
cform = skeleton
class = WP_PM
condition_shot_dec = 0.00130
control_inertion_factor = 1
cost = 3000
crosshair_inertion = 3.0
default_to_ruck = false
description = st_wpn_sig220_descr
discovery_dependency =
ef_weapon_type = 5
fire_dispersion_base = 0.25
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_point = 0.0, 0.133, 0.161
first_bullet_dispertion = 0.015
first_bullet_timeout = 500
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon03
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 100
hit_power = 1.1
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
hud = wpn_sig220_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 17
inv_grid_y = 6
inv_name = st_wpn_sig220
inv_name_short = st_wpn_sig220
inv_weight = 0.72
k_hit_critical = 0
kill_msg_height = 24
kill_msg_width = 31
kill_msg_x = 72
kill_msg_y = 177
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 50
min_radius = 0
misfire_probability = 0.005
orientation = 0, 0, 0
ph_mass = 1
position = -0.021, -0.085, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 270
rpm_empty_click = 250
scheduled = off
scope_status = 0
scope_zoom_factor = 55
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.133, 0.047
silencer_bullet_speed = 240
silencer_fire_distance = 100
silencer_hit_impulse = 105
silencer_hit_power = 0.52
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 41
silencer_y = -13
single_handed = 1
slot = 1
smoke_particles = weapons\generic_shoot_00
snd_close = weapons\generic_close
snd_draw = weapons\walther_draw
snd_empty = weapons\pistol_empty
snd_holster = weapons\generic_holster
snd_reload = weapons\pistol_reload, 0.8
snd_shoot = weapons\n_sig220_shot
snd_silncer_shot = weapons\n_pb_shot
sprint_allowed = true
time_to_aim = 1.0
tracers = off
upgrade_scheme = upgrade_scheme_u9
upgrades = up_gr_ab_sig220, up_gr_cd_sig220, up_gr_e_sig220, up_gr_f_sig220, up_gr_g_sig220
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_sig220\wpn_sig220.ogf
zoom_cam_dispersion = 0.6
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 20.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_relax_speed = 1.2
zoom_cam_return = 0
zoom_cam_step_angle_horz = 0.4
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_desert_eagle]
$npc = on
$prefetch = 8
$spawn = "network\weapons\pistols\mp_wpn_desert_eagle"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 0.7
PDM_disp_base = 0.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.7
ammo_class = mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro
ammo_current = 90
ammo_elapsed = 12
ammo_limit = 120
ammo_mag_size = 8
animation_slot = 1
bullet_speed = 390
cam_dispersion = 3.0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 90.0
cam_max_angle_horz = 10.0
cam_relax_speed = 4.0
cam_relax_speed_ai = 120.75
cam_return = 0
cam_step_angle_horz = 1.5
cform = skeleton
class = WP_PM
condition_shot_dec = 0.00130
control_inertion_factor = 1.1
cost = 3750
crosshair_inertion = 2.0
default_to_ruck = false
description = st_wpn_eagle_descr
discovery_dependency =
ef_weapon_type = 5
fire_dispersion_base = 0.2
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_point = 0.0, 0.133, 0.22
first_bullet_dispertion = 0.015
first_bullet_timeout = 500
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon03
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 75
hit_power = 1.6
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
hud = wpn_desert_eagle_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 14
inv_grid_y = 8
inv_name = st_wpn_eagle
inv_name_short = st_wpn_eagle
inv_weight = 1.7
k_hit_critical = 0
kill_msg_height = 27
kill_msg_width = 46
kill_msg_x = 194
kill_msg_y = 123
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 50
min_radius = 0
misfire_probability = 0.003
orientation = 0, 0, 0
ph_mass = 1
position = -0.021, -0.085, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 200
rpm_empty_click = 200
scheduled = off
scope_status = 0
scope_zoom_factor = 55
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.133, 0.047
silencer_bullet_speed = 250
silencer_fire_distance = 100
silencer_hit_impulse = 60
silencer_hit_power = 0.57
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 78
silencer_y = -18
single_handed = 1
slot = 1
smoke_particles = weapons\generic_shoot_00
snd_close = weapons\generic_close
snd_draw = weapons\fort_draw
snd_empty = weapons\pistol_empty
snd_holster = weapons\generic_holster
snd_reload = weapons\pistol_reload, 0.8
snd_shoot = weapons\n_desert_eagle_shot
snd_silncer_shot = weapons\n_pb_shot
sprint_allowed = true
time_to_aim = 1.0
tracers = off
upgrade_scheme = upgrade_scheme_u9
upgrades = up_gr_ab_desert_eagle, up_gr_cd_desert_eagle, up_gr_e_desert_eagle, up_gr_f_desert_eagle, up_gr_g_desert_eagle
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle.ogf
zoom_cam_dispersion = 3.0
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 2.75
zoom_cam_max_angle = 20.0
zoom_cam_max_angle_horz = 20.0
zoom_cam_relax_speed = 10.0
zoom_cam_return = 0
zoom_cam_step_angle_horz = 2.5
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_beretta]
$npc = on
$prefetch = 8
$spawn = "network\weapons\pistols\mp_wpn_beretta"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 0.6
PDM_disp_base = 0.29
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.6
ammo_class = mp_ammo_9x19_fmj, mp_ammo_9x19_pbp
ammo_current = 96
ammo_elapsed = 15
ammo_limit = 120
ammo_mag_size = 15
animation_slot = 1
bullet_speed = 400
cam_dispersion = 0.65
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_relax_speed = 1.3
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 0.9
cform = skeleton
class = WP_PM
condition_shot_dec = 0.0005
control_inertion_factor = 1
cost = 900
crosshair_inertion = 3.0
default_to_ruck = false
description = st_wpn_beretta_descr
discovery_dependency =
ef_weapon_type = 5
fire_dispersion_base = 0.2
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_point = 0.0, 0.133, 0.161
first_bullet_dispertion = 0.015
first_bullet_timeout = 500
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon03
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 75
hit_power = 0.95
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
hud = wpn_beretta_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 12
inv_grid_y = 8
inv_name = st_wpn_beretta
inv_name_short = st_wpn_beretta
inv_weight = 1.0
k_hit_critical = 0
kill_msg_height = 24
kill_msg_width = 37
kill_msg_x = 200
kill_msg_y = 153
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 50
min_radius = 0
misfire_probability = 0.005
orientation = 0, 0, 0
ph_mass = 1
position = -0.021, -0.085, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 250
rpm_empty_click = 200
scheduled = off
scope_status = 0
scope_zoom_factor = 55
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.133, 0.047
silencer_bullet_speed = 240
silencer_fire_distance = 100
silencer_hit_impulse = 105
silencer_hit_power = 0.52
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 65
silencer_y = -17
single_handed = 1
slot = 1
smoke_particles = weapons\generic_shoot_00
snd_close = weapons\generic_close
snd_draw = weapons\walther_draw
snd_empty = weapons\pistol_empty
snd_holster = weapons\generic_holster
snd_reload = weapons\beretta_reload, 0.8
snd_shoot = weapons\n_beretta_shot
snd_silncer_shot = weapons\n_pb_shot
sprint_allowed = true
time_to_aim = 1.0
tracers = off
upgrade_scheme = upgrade_scheme_u10a
upgrades = up_gr_ab_beretta, up_gr_cd_beretta, up_gr_e_beretta, up_gr_f_beretta, up_gr_g_beretta, up_gr_h_beretta
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs.ogf
zoom_cam_dispersion = 0.65
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 20.0
zoom_cam_max_angle_horz = 10.0
zoom_cam_relax_speed = 1.3
zoom_cam_return = 0
zoom_cam_step_angle_horz = 0.9
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_wpn_hpsa]
$npc = on
$prefetch = 8
$spawn = "network\weapons\pistols\mp_wpn_hpsa"
GroupControlSection = spawn_group
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
PDM_disp_accel_factor = 0.9
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.9
ammo_class = mp_ammo_9x19_fmj, mp_ammo_9x19_pbp
ammo_current = 0
ammo_elapsed = 0
ammo_limit = 120
ammo_mag_size = 13
animation_slot = 1
bullet_speed = 215
cam_dispersion = 0.6
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 20.0
cam_max_angle_horz = 10.0
cam_relax_speed = 1.2
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 1.2
cform = skeleton
class = WP_HPSA
condition_shot_dec = 0.001
control_inertion_factor = 1
cost = 600
crosshair_inertion = 3.0
default_to_ruck = false
description = st_wpn_hpsa_descr
discovery_dependency =
ef_weapon_type = 5
fire_dispersion_base = 0.3
fire_dispersion_condition_factor = 5
fire_distance = 1000
fire_point = 0.0, 0.133, 0.179
first_bullet_dispertion = 0.015
first_bullet_timeout = 500
first_bullet_velocity_limit = 1.0
flame_particles = weapons\generic_weapon03
frag_hit_critical = 0
grenade_launcher_status = 0
hand_dependence = 1
hit_impulse = 75
hit_power = 0.87
hit_power_critical = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master = 0.80
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_type = fire_wound
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
hud = wpn_hpsa_hud
immunities_sect = sect_identity_immunities
installed_upgrades =
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 16
inv_grid_y = 7
inv_name = st_wpn_hpsa
inv_name_short = st_wpn_hpsa
inv_weight = 0.88
k_hit_critical = 0
kill_msg_height = 23
kill_msg_width = 35
kill_msg_x = 126
kill_msg_y = 154
light_color = 0.6, 0.5, 0.3
light_range = 2.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 30
min_radius = 0
misfire_probability = 0.005
orientation = 0, 0, 0
ph_mass = 1
position = -0.021, -0.085, 0.0
reload_dof = 0.0, 0.5, 5, 1.7
rpm = 240
rpm_empty_click = 250
scheduled = off
scope_status = 0
scope_zoom_factor = 55
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
shell_point = 0.0, 0.133, 0.047
silencer_bullet_speed = 230
silencer_fire_distance = 100
silencer_hit_impulse = 60
silencer_hit_power = 0.7
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = mp_wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = 69
silencer_y = -17
single_handed = 1
slot = 1
smoke_particles = weapons\generic_shoot_00
snd_close = weapons\generic_close
snd_draw = weapons\pm_draw
snd_empty = weapons\pistol_empty
snd_holster = weapons\generic_holster
snd_reload = weapons\pistol_reload, 0.8
snd_shoot = weapons\n_hpsa_shot
snd_silncer_shot = weapons\n_pb_shot
sprint_allowed = true
time_to_aim = 1.0
tracers = off
upgrade_scheme = upgrade_scheme_u10a
upgrades = up_gr_ab_hpsa, up_gr_cd_hpsa, up_gr_e_hpsa, up_gr_f_hpsa, up_gr_g_hpsa, up_gr_h_hpsa
use_aim_bullet = true
use_first_bullet = true
visual = dynamics\weapons\wpn_hpsa\wpn_hpsa.ogf
zoom_cam_dispersion = 0.6
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 20.0
zoom_cam_max_angle_horz = 10.0
zoom_cam_relax_speed = 1.2
zoom_cam_return = 0
zoom_cam_step_angle_horz = 1.2
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.25

[mp_actor]
$ed_icon = ed\ed_actor
$player = on
$prefetch = 16
$spawn = "mp_actor"
AutoPickUp_AABB = 0.2, 0.1, 0.2
AutoPickUp_AABB_offs = 0.0, 0.1, 0.0
DynamicObjectsCount = 32
GroupControlSection = spawn_group
HeadShotParticle = hit_fx\hit_flesh_headshot
Invincibility_Shield_1st = anomaly2\burer_shield_01
Invincibility_Shield_3rd = anomaly2\burer_shield_01
LegsCount = 2
air_control_param = 0.1
always_visible_distance = 0.3
antirad = 0.3
attachable_items = mp_device_torch, attachable_item, hand_radio
body_remove_time = 5000
camera_height_factor = 0.85
cform = skeleton
class = O_ACTOR
climb_coef = 0.7
condition_sect = mp_actor_condition
crouch_coef = 0.4
damage = mp_actor_damage
decrease_value = 0.1
destroyed_vis_name = dynamics\Dead_Body\skelet_crash
disp_accel_factor = 2.5
disp_aim = 0.01
disp_base = 0.65
disp_crouch_factor = -0.35
disp_crouch_no_acc_factor = -0.75
disp_jump_factor = 30.0
disp_vel_factor = 2.0
ef_creature_type = 17
feel_grenade = 10.0
feel_grenade_radius = 30.0
feel_grenade_time = 0.5
foot_bones = stalker_foot_bones
heavy_blood_snd = heart\8
heavy_breath_snd = actor\breath_1
heavy_danger_snd = affects\heartbeat
hit_probability_master = 1.00
hit_probability_novice = 1.00
hit_probability_stalker = 1.00
hit_probability_veteran = 1.00
hit_sounds = actor_hit_snds
immunities_sect = mp_actor_immunities
jump_speed = 6
luminocity_factor = 0.5
material = creatures\human
max_item_mass = 20.0
max_view_distance = 1.0
medium_monster_restrictor_radius = 0.7
medkit = 0.3
medkit_wound = 0.2
min_view_distance = 0.8
missile_throw_offset = 0.3, 0.5, 0.5
money = 200
ph_after_death_velocity_factor = 0.75
ph_box0_center = 0.0, 0.9, 0.0
ph_box0_size = 0.35, 0.9, 0.35
ph_box1_center = 0.0, 0.6, 0.0
ph_box1_size = 0.40, 0.6, 0.40
ph_box2_center = 0.0, 0.3, 0.0
ph_box2_size = 0.40, 0.3, 0.40
ph_character_have_wounded_state = false
ph_crash_speed_max = 20
ph_crash_speed_min = 16
ph_mass = 80
ph_pelvis_factor_low_pose_detect = 0.3
ph_skel_fatal_impulse_factor = 8.0
ph_skel_shot_up_factor = 0.25
ph_skeleton_airr_ang_factor = 0.0
ph_skeleton_airr_lin_factor = 0.5
ph_skeleton_ddelay = 15.0
ph_skeleton_hinger_factor1 = 1.0
ph_skeleton_skin_ddelay = 6.0
ph_skeleton_skin_ddelay_after_wound = 2.0
ph_skeleton_skin_friction_end = 2.0
ph_skeleton_skin_friction_start = 0.0
pickup_info_radius = 5
player_hud_section = actor_hud
rank = 3
restrictor_radius = 0.9
run_back_coef = 1.7
run_coef = 3.5
run_strafe_coef = 0.7
sleep_time_factor = 400
species = human
sprint_koef = 1.5
stalker_restrictor_radius = 0.9
step_params = stalker_step_manager
texture_prefetch = actors\stalker_mp\mp_team_green_1, actors\stalker_mp\mp_team_green_2, actors\stalker_mp\mp_team_green_3, actors\stalker_mp\mp_team_green_4, actors\stalker_mp\mp_team_blue_1, actors\stalker_mp\mp_team_blue_2, actors\stalker_mp\mp_team_blue_3, actors\stalker_mp\mp_team_blue_4, actors\stalker_mp\mp_team_green_addon_fr, actors\stalker_mp\mp_team_green_addon_uk, actors\stalker_mp\mp_team_blue_addon_de, actors\stalker_mp\mp_team_blue_addon_us, actors\stalker_mp\mp_team_green_armor_military, actors\stalker_mp\mp_team_green_armor_sci, actors\stalker_mp\mp_team_green_armor_exo, actors\stalker_mp\mp_team_blue_armor_military, actors\stalker_mp\mp_team_blue_armor_sci, actors\stalker_mp\mp_team_blue_armor_exo
time_quant = 0.005
transparency_threshold = 0.4
velocity_factor = 0.5
visibility_threshold = 100.0
visual = actors\stalker_hero\stalker_hero_1.ogf
walk_accel = 16
walk_back_coef = 0.7
walk_strafe_coef = 1.0
weapon_bone0 = bip01_r_finger1
weapon_bone1 = bip01_l_finger1
weapon_bone2 = bip01_r_finger11

[mp_actor_damage]
bip01_head = 2, 0, 0.1
bip01_l_calf = 0.25, 8, 0.4
bip01_l_clavicle = 0.4, 10, 0.8
bip01_l_finger0 = 0.2, 4, 0.2, 1
bip01_l_finger1 = 0.2, 4, 0.2, 1
bip01_l_finger2 = 0.2, 4, 0.2, 1
bip01_l_foot = 0.15, 8, 0.3
bip01_l_forearm = 0.3, 4, 0.5, 1
bip01_l_hand = 0.2, 4, 0.2, 1
bip01_l_thigh = 0.3, 8, 0.5
bip01_l_toe0 = 0.15, 8, 0.2
bip01_l_upperarm = 0.3, 4, 0.6, 1
bip01_neck = 1.25, 0, 0.1
bip01_pelvis = 0.25, 10, 0.8
bip01_r_calf = 0.25, 6, 0.4
bip01_r_clavicle = 0.4, 10, 0.8
bip01_r_finger0 = 0.2, 2, 0.2, 1
bip01_r_finger1 = 0.2, 2, 0.2, 1
bip01_r_finger2 = 0.2, 2, 0.2, 1
bip01_r_foot = 0.15, 6, 0.3
bip01_r_forearm = 0.3, 2, 0.5, 1
bip01_r_hand = 0.2, 2, 0.2, 1
bip01_r_thigh = 0.3, 6, 0.5
bip01_r_toe0 = 0.15, 6, 0.2
bip01_r_upperarm = 0.3, 2, 0.6, 1
bip01_spine = 0.3, 10, 0.8
bip01_spine1 = 0.4, 10, 0.8
bip01_spine2 = 0.4, 10, 0.8
default = 1.0, -1, 0.1
eye_left = 3, 0, 0.1
eye_right = 3, 0, 0.1
jaw_1 = 1.25, 0, 0.1

[mp_actor_immunities]
burn_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity = 1.0
radiation_immunity = 1.0
shock_immunity = 1.0
strike_immunity = 1.0
telepatic_immunity = 1.0
wound_immunity = 1.0

[mp_actor_condition]
accel_k = -0.0
acid_zone_max_power = 0.166
alcohol_v = -0.03
alcohol_v_sleep = -0.0005
bleeding_v = 0.05
bleeding_v_sleep = 0.0
can_sleep_callback = dream.can_sleep_callback
cant_sprint_power_begin = 0.20
cant_sprint_power_end = 0.30
cant_walk_power_begin = 0.00
cant_walk_power_end = 0.10
electra_zone_max_power = 0.166
fire_zone_max_power = 0.166
health_hit_part = 1.0
health_restore_v = 0.0003
jump_power = 0.1
jump_weight_power = 0.0
kill_enertion = ragdoll_inertion_front_0/ragdoll_inertion_front_3/ragdoll_inertion_front_2/ragdoll_inertion_front_1
kill_grenade = ragdoll_grenade_front_0/ragdoll_grenade_back_0/ragdoll_grenade_left_0/ragdoll_grenade_right_0
kill_headshot = ragdoll_headshot_front_0, ragdoll_headshot_front_1, ragdoll_headshot_front_2, ragdoll_headshot_front_3, ragdoll_headshot_front_4, ragdoll_headshot_front_5, ragdoll_headshot_front_6, ragdoll_headshot_front_7, ragdoll_headshot_front_8, ragdoll_headshot_front_9, ragdoll_headshot_front_10/ragdoll_headshot_back_0, ragdoll_headshot_back_1, ragdoll_headshot_back_2, ragdoll_headshot_back_3, ragdoll_headshot_back_4, ragdoll_headshot_back_5/ragdoll_headshot_left_0, ragdoll_headshot_left_1, ragdoll_headshot_left_2, ragdoll_headshot_left_3, ragdoll_headshot_left_4, ragdoll_headshot_left_5, ragdoll_headshot_left_6, ragdoll_headshot_left_7/ragdoll_headshot_right_0, ragdoll_headshot_right_1, ragdoll_headshot_right_2, ragdoll_headshot_right_3
kill_shortgun = ragdoll_shortgun_front_0, ragdoll_shortgun_front_1, ragdoll_shortgun_front_2, ragdoll_shortgun_front_3, ragdoll_shortgun_front_4, ragdoll_shortgun_front_5, ragdoll_shortgun_front_6, ragdoll_shortgun_front_7, ragdoll_shortgun_front_8/ragdoll_shortgun_back_0, ragdoll_shortgun_back_1, ragdoll_shortgun_back_2, ragdoll_shortgun_back_3, ragdoll_shortgun_back_4, ragdoll_shortgun_back_5/ragdoll_shortgun_left_0, ragdoll_shortgun_left_1, ragdoll_shortgun_left_2/ragdoll_shortgun_right_0
kill_sniper_body = ragdoll_sniper_body_front_0, ragdoll_sniper_body_front_1, ragdoll_sniper_body_front_2/ragdoll_sniper_body_back_0, ragdoll_sniper_body_back_1, ragdoll_sniper_body_back_2, ragdoll_sniper_body_back_3/ragdoll_sniper_body_left_0/ragdoll_sniper_body_right_0
kill_sniper_headshot = ragdoll_sniper_headshot_front_0, ragdoll_sniper_headshot_front_1, ragdoll_sniper_headshot_front_2/ragdoll_sniper_headshot_back_0/ragdoll_sniper_headshot_left_0/ragdoll_sniper_headshot_right_0
limping_health_begin = 0.1
limping_health_end = 0.11
limping_power_begin = 0.1
limping_power_end = 0.2
max_power_leak_speed = 0.0
max_power_leak_speed_sleep = -0.00001
max_walk_weight = 50
min_wound_size = 0.03
morale_v = 0.001
morale_v_sleep = 0.0
overweight_jump_k = 0
overweight_walk_k = 0
power_hit_part = 0.1
psi_zone_max_power = 0.166
psy_health_v = 0.1
psy_health_v_sleep = 0.0
radiation_health_v = 0.02
radiation_health_v_sleep = 0.001
radiation_v = 0.005
radiation_v_sleep = 0.0003
radio_zone_max_power = 0.166
satiety_critical = 0.0
satiety_health_v = 0.0005
satiety_health_v_sleep = 0.00001
satiety_power_v = 0.00055
satiety_power_v_sleep = 0.0001
satiety_v = 0.0
satiety_v_sleep = 0.00001
sleep_health = 1.0
sleep_power = 1.0
sleep_psy_health = 1.0
sleep_radiation = 1.0
sleep_satiety = 1.0
sleep_video_name_callback = dream.sleep_video_name_callback
sprint_k = -1.5
stand_power = -0.2
use_limping_state = on
walk_power = -0.1
walk_weight_power = 0.00
wound_incarnation_v = 0.25
wound_incarnation_v_sleep = 0.0

[rank_base]
amount_restriction = mk:0, expl:0, smk:0, advanced_ammo_p:0, standart_ammo_p:10, standart_ammo:0, advanced_ammo:0, best_ammo:0, glgr:0, wpn_auto:1, wpn_pist:1, device:1, mka:1, outfit:1, scp:1, sil:1, gl:1, torch:1, det:1, binoc:1, g_a:0, kf:1

[rank_0]
amount_restriction = mk:1, expl:1, smk:1, advanced_ammo_p:4, standart_ammo:5, advanced_ammo:4, best_ammo:3, glgr:0
available_items = mp_wpn_knife, mp_wpn_pm, mp_wpn_pb, mp_wpn_fort, mp_wpn_hpsa, mp_wpn_ak74, mp_wpn_l85, mp_wpn_colt1911, mp_wpn_walther, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_bm16, mp_wpn_ak74u, mp_wpn_mp5, mp_device_torch, mp_antirad, mp_detector_advanced, mp_medkit, mp_wpn_binoc, mp_wpn_addon_scope_susat, mp_wpn_addon_scope, mp_grenade_f1, mp_grenade_rgd5, mp_grenade_gd-05, mp_wpn_addon_silencer, mp_ammo_9x18_fmj, mp_ammo_9x18_pbp, mp_ammo_9x18_pmm, mp_ammo_9x19_fmj, mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap, mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap, mp_ammo_7.62x54_7h1, mp_ammo_7.62x54_ap, mp_ammo_9x39_pab9, mp_ammo_9x39_ap, mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro, mp_ammo_12x70_buck, mp_ammo_12x76_dart, mp_ammo_12x76_zhekan, mp_ammo_pkm_100, wpn_toz34, wpn_ak74_minigame, wpn_ak74u_minigame, wpn_lr300_minigame, wpn_mp5_minigame, wpn_beretta_minigame, wpn_pm_minigame, wpn_sig550_minigame, wpn_val_minigame, wpn_pm_up, wpn_pm_9x19, wpn_lr300_up2, wpn_ak74_up2, wpn_ak74_up, wpn_desert_eagle_up, wpn_vintorez_up, wpn_colt1911_up2, wpn_fort_up, wpn_gauss_aes, wpn_abakan_up2, mar_quest_wpn_ak74u_1, mar_quest_wpn_pm_1, wpn_sig550_up2, gar_quest_wpn_wincheaster1300, gar_quest_wpn_desert_eagle, agr_quest_duty_abakan, red_quest_tank_minigun, esc_quest_akm47, wpn_walther_up2, wpn_g36_up2, agr_quest_wpn_spas12, gar_quest_wpn_pm
rank_diff_exp_bonus = 1, 1.5, 2, 3, 4
rank_exp = 0, 0
rank_name = st_rank_novice

[rank_1]
amount_restriction = mk:1, expl:2, smk:1, advanced_ammo_p:4, standart_ammo:5, advanced_ammo:4, best_ammo:3
available_items = mp_wpn_lr300, mp_wpn_abakan, mp_wpn_usp, mp_wpn_desert_eagle, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_vintorez, mp_scientific_outfit, wpn_walther_m1, hunters_toz, wpn_beretta_m1, wpn_hpsa
def_item_repl_mp_wpn_pb = mp_wpn_hpsa
def_item_repl_mp_wpn_pm = mp_wpn_fort
mp_ammo_9x18_fmj_cost = 0
mp_ammo_9x19_fmj_cost = 0
mp_wpn_fort_cost = 0
mp_wpn_hpsa_cost = 0
mp_wpn_pb_cost = 0
mp_wpn_pm_cost = 0
rank_aquire_money = 300
rank_diff_exp_bonus = 0.85, 1, 1.5, 2, 3.5
rank_exp = 500, 0
rank_name = st_rank_experienced

[rank_2]
amount_restriction = mk:2, expl:3, smk:2, glgr:1, advanced_ammo_p:4, standart_ammo:5, advanced_ammo:4, best_ammo:3
available_items = mp_wpn_groza, mp_wpn_sig550, wpn_pkm, mp_wpn_spas12, mp_military_stalker_outfit, mp_wpn_svd, mp_wpn_svu, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203, mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, ammo_pkm_100
def_item_repl_mp_wpn_fort = mp_wpn_walther
def_item_repl_mp_wpn_hpsa = mp_wpn_colt1911
mp_ammo_11.43x23_fmj_cost = 0
mp_wpn_colt1911_cost = 0
mp_wpn_walther_cost = 0
rank_aquire_money = 850
rank_diff_exp_bonus = 0.65, 0.8, 1, 1.5, 2
rank_exp = 1500, 0
rank_name = st_rank_professional

[rank_3]
amount_restriction = mk:2, expl:3, smk:3, glgr:2, advanced_ammo_p:4, standart_ammo:5, advanced_ammo:4, best_ammo:3
available_items = mp_wpn_g36, mp_wpn_val, mp_wpn_pkm, mp_wpn_rpg7, mp_ammo_og-7b, mp_exo_outfit
rank_aquire_money = 1500
rank_diff_exp_bonus = 0.5, 0.7, 0.9, 1, 1.5
rank_exp = 3000, 0
rank_name = st_rank_veteran

[rank_4]
amount_restriction = mk:3, expl:3, smk:3, glgr:6, advanced_ammo_p:4, standart_ammo:5, advanced_ammo:4, best_ammo:3, g_a:4
available_items = mp_wpn_fn2000, mp_wpn_gauss, mp_wpn_rg-6, mp_ammo_gauss, wpn_sig_no_draw_sound, wpn_sig_with_scope
rank_aquire_money = 3000
rank_diff_exp_bonus = 0.2, 0.5, 0.7, 0.9, 1
rank_exp = 6000, 1
rank_name = st_rank_legend

[deathmatch_gamedata]
not_free_ammo = mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, mp_ammo_og-7b

[deathmatch_team0]
assault = mp_wpn_ak74u, mp_wpn_mp5, mp_wpn_l85, mp_wpn_ak74, mp_wpn_abakan, mp_wpn_lr300, mp_wpn_groza, mp_wpn_sig550, mp_wpn_val, mp_wpn_g36, mp_wpn_pkm, mp_wpn_fn2000
clear_run_bonus = 200
default_items = mp_wpn_knife, mp_wpn_pm
equipment = mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_medkit, mp_antirad, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203
granades = mp_grenade_rgd5, mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, mp_ammo_og-7b
heavy_weapons = mp_wpn_rpg7, mp_wpn_rg-6
indicator_r1 = 0.2
indicator_r2 = 0.2
indicator_shader = friendly_indicator
indicator_texture = ui\ui_blueteam
indicator_x = 0.0
indicator_y = 0.5
indicator_z = 0.0
invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull
kill_rival = 300
kill_self = 0
kill_team = 0
money_min = 0
money_start = 300
mp_exo_outfit = mp_team_green_armor_exo
mp_military_stalker_outfit = mp_team_green_armor_military
mp_scientific_outfit = mp_team_green_armor_sci
mp_wpn_pm_cost = 0
outfits = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
pistols = mp_wpn_pm, mp_wpn_pb, mp_wpn_fort, mp_wpn_hpsa, mp_wpn_walther, mp_wpn_colt1911, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
round_draw = 50
round_loose = 50
round_loose_minor = 0
round_win = 100
round_win_minor = 0
shotgun = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12
skins = mp_team_green_1, mp_team_green_2, mp_team_green_3, mp_team_green_4, mp_team_green_addon_fr, mp_team_green_addon_uk
sniper_rifles = mp_wpn_vintorez, mp_wpn_svu, mp_wpn_svd, mp_wpn_gauss
target_rival = 0
target_succeed = 0
target_succeed_all = 0
target_team = 0
team_idx = 1

[teamdeathmatch_team1]
assault = mp_wpn_ak74u, mp_wpn_ak74, mp_wpn_abakan, mp_wpn_groza, mp_wpn_val, mp_wpn_pkm, mp_wpn_fn2000
clear_run_bonus = 200
default_items = mp_wpn_knife, mp_wpn_pm
equipment = mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_medkit, mp_antirad, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203
granades = mp_grenade_rgd5, mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, mp_ammo_og-7b
heavy_weapons = mp_wpn_rpg7, mp_wpn_rg-6
indicator_r1 = 0.2
indicator_r2 = 0.2
indicator_shader = friendly_indicator
indicator_texture = ui\ui_greenteam
indicator_x = 0.0
indicator_y = 0.5
indicator_z = 0.0
invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull
kill_rival = 300
kill_self = 0
kill_team = -250
kill_while_invincible = 0.5
money_min = 0
money_start = 300
mp_exo_outfit = mp_team_green_armor_exo
mp_military_stalker_outfit = mp_team_green_armor_military
mp_scientific_outfit = mp_team_green_armor_sci
mp_wpn_pb_cost = 0
outfits = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
pistols = mp_wpn_pm, mp_wpn_fort, mp_wpn_walther, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
round_draw = 50
round_loose = 50
round_loose_minor = 0
round_win = 100
round_win_minor = 0
shotgun = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12
skins = mp_team_green_1, mp_team_green_2, mp_team_green_3, mp_team_green_4, mp_team_green_addon_fr, mp_team_green_addon_uk
sniper_rifles = mp_wpn_vintorez, mp_wpn_svd, mp_wpn_gauss
target_rival = 0
target_succeed = 0
target_succeed_all = 0
target_team = 0
team_idx = 0

[teamdeathmatch_team2]
assault = mp_wpn_mp5, mp_wpn_l85, mp_wpn_lr300, mp_wpn_sig550, mp_wpn_g36, mp_wpn_pkm, mp_wpn_fn2000
clear_run_bonus = 200
default_items = mp_wpn_knife, mp_wpn_pb
equipment = mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_medkit, mp_antirad, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203
granades = mp_grenade_rgd5, mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, mp_ammo_og-7b
heavy_weapons = mp_wpn_rpg7, mp_wpn_rg-6
indicator_r1 = 0.2
indicator_r2 = 0.2
indicator_shader = friendly_indicator
indicator_texture = ui\ui_blueteam
indicator_x = 0.0
indicator_y = 0.5
indicator_z = 0.0
invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull
kill_rival = 300
kill_self = -100
kill_team = -250
kill_while_invincible = 0.5
money_min = 0
money_start = 300
mp_exo_outfit = mp_team_blue_armor_exo
mp_military_stalker_outfit = mp_team_blue_armor_military
mp_scientific_outfit = mp_team_blue_armor_sci
mp_wpn_pm_cost = 0
outfits = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
pistols = mp_wpn_pb, mp_wpn_hpsa, mp_wpn_colt1911, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
round_draw = 50
round_loose = 50
round_loose_minor = 0
round_win = 100
round_win_minor = 0
shotgun = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12
skins = mp_team_blue_1, mp_team_blue_2, mp_team_blue_3, mp_team_blue_4, mp_team_blue_addon_de, mp_team_blue_addon_us
sniper_rifles = mp_wpn_vintorez, mp_wpn_svu, mp_wpn_gauss
target_rival = 0
target_succeed = 0
target_succeed_all = 0
target_team = 0
team_idx = 1

[artefacthunt_gamedata]
artefact = mp_af_electra_flash
artefact_disappear_effect = anomaly2\gravity_blast_01
artefact_spawn_effect = anomaly2\electra2_blast
spawn_cost = -1500
teambase_particle_0 = static\net_base_red
teambase_particle_1 = static\net_base_green
teambase_particle_2 = static\net_base_blue

[artefacthunt_team1]
assault = mp_wpn_ak74u, mp_wpn_ak74, mp_wpn_abakan, mp_wpn_groza, mp_wpn_val, mp_wpn_pkm, mp_wpn_fn2000
clear_run_bonus = 350
default_items = mp_wpn_knife, mp_wpn_pm
equipment = mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_medkit, mp_antirad, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203
granades = mp_grenade_rgd5, mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj, mp_ammo_9x18_pmm, mp_ammo_9x19_fmj, mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap, mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap, mp_ammo_7.62x54_7h1, mp_ammo_9x39_pab9, mp_ammo_9x39_ap, mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro, mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart, mp_ammo_gauss, mp_ammo_pkm_100
heavy_weapons = mp_wpn_rpg7, mp_wpn_rg-6
indicator_r1 = 0.2
indicator_r2 = 0.2
indicator_shader = friendly_indicator
indicator_texture = ui\ui_greenteam
indicator_x = 0.0
indicator_y = 0.4
indicator_z = 0.0
invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull
kill_rival = 300
kill_self = -100
kill_team = -250
kill_while_invincible = 0.5
money_min = 0
money_start = 300
mp_exo_outfit = mp_team_green_armor_exo
mp_military_stalker_outfit = mp_team_green_armor_military
mp_scientific_outfit = mp_team_green_armor_sci
mp_wpn_pb_cost = 0
outfits = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
pistols = mp_wpn_pm, mp_wpn_fort, mp_wpn_walther, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
round_draw = 0
round_loose = 100
round_loose_minor = 100
round_win = 200
round_win_minor = 150
shotgun = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12
skins = mp_team_green_1, mp_team_green_2, mp_team_green_3, mp_team_green_4, mp_team_green_addon_fr, mp_team_green_addon_uk
sniper_rifles = mp_wpn_vintorez, mp_wpn_svd, mp_wpn_gauss
target_failed = 300
target_rival = 750
target_succeed = 1000
target_succeed_all = 750
target_team = -500
team_idx = 0

[artefacthunt_team2]
assault = mp_wpn_mp5, mp_wpn_l85, mp_wpn_lr300, mp_wpn_sig550, mp_wpn_g36, mp_wpn_pkm, mp_wpn_fn2000
clear_run_bonus = 350
default_items = mp_wpn_knife, mp_wpn_pb
equipment = mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_medkit, mp_antirad, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203
granades = mp_grenade_rgd5, mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj, mp_ammo_9x18_pmm, mp_ammo_9x19_fmj, mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap, mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap, mp_ammo_7.62x54_7h1, mp_ammo_9x39_pab9, mp_ammo_9x39_ap, mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro, mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart, mp_ammo_gauss, mp_ammo_pkm_100
heavy_weapons = mp_wpn_rpg7, mp_wpn_rg-6
indicator_r1 = 0.2
indicator_r2 = 0.2
indicator_shader = friendly_indicator
indicator_texture = ui\ui_blueteam
indicator_x = 0.0
indicator_y = 0.5
indicator_z = 0.0
invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull
kill_rival = 300
kill_self = -100
kill_team = -250
kill_while_invincible = 0.5
money_min = 0
money_start = 300
mp_exo_outfit = mp_team_blue_armor_exo
mp_military_stalker_outfit = mp_team_blue_armor_military
mp_scientific_outfit = mp_team_blue_armor_sci
mp_wpn_pm_cost = 0
outfits = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
pistols = mp_wpn_pb, mp_wpn_hpsa, mp_wpn_colt1911, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
round_draw = 0
round_loose = 100
round_loose_minor = 100
round_win = 200
round_win_minor = 150
shotgun = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12
skins = mp_team_blue_1, mp_team_blue_2, mp_team_blue_3, mp_team_blue_4, mp_team_blue_addon_de, mp_team_blue_addon_us
sniper_rifles = mp_wpn_vintorez, mp_wpn_svu, mp_wpn_gauss
target_failed = 300
target_rival = 750
target_succeed = 1000
target_succeed_all = 750
target_team = -500
team_idx = 1

[capturetheartefact_gamedata]
not_free_ammo = mp_ammo_vog-25, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_vog-25p
spawn_cost = -1500

[capturetheartefact_team1]
artefact = mp_af_cta_green
artefact_spawn_effect = anomaly2\electra2_blast
assault = mp_wpn_ak74u, mp_wpn_ak74, mp_wpn_abakan, mp_wpn_groza, mp_wpn_val, mp_wpn_pkm, mp_wpn_fn2000
clear_run_bonus = 350
default_items = mp_wpn_knife, mp_wpn_pm
equipment = mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_medkit, mp_antirad, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203
granades = mp_grenade_rgd5, mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj, mp_ammo_9x18_pmm, mp_ammo_9x19_fmj, mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap, mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap, mp_ammo_7.62x54_7h1, mp_ammo_9x39_pab9, mp_ammo_9x39_ap, mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro, mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart, mp_ammo_gauss, mp_ammo_pkm_100
heavy_weapons = mp_wpn_rpg7, mp_wpn_rg-6
indicator_r1 = 0.2
indicator_r2 = 0.2
indicator_shader = friendly_indicator
indicator_texture = ui\ui_greenteam
indicator_x = 0.0
indicator_y = 0.4
indicator_z = 0.0
invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull
kill_rival = 300
kill_self = -100
kill_team = -250
kill_while_invincible = 0.5
money_min = 0
money_start = 100
mp_exo_outfit = mp_team_green_armor_exo
mp_military_stalker_outfit = mp_team_green_armor_military
mp_scientific_outfit = mp_team_green_armor_sci
mp_wpn_pb_cost = 0
outfits = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
pistols = mp_wpn_pm, mp_wpn_fort, mp_wpn_walther, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
round_draw = 0
round_loose = 100
round_loose_minor = 100
round_win = 200
round_win_minor = 150
shotgun = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12
skins = mp_team_green_1, mp_team_green_2, mp_team_green_3, mp_team_green_4, mp_team_green_addon_fr, mp_team_green_addon_uk
sniper_rifles = mp_wpn_vintorez, mp_wpn_svd, mp_wpn_gauss
target_failed = 300
target_rival = 750
target_succeed = 1000
target_succeed_all = 750
target_team = -500
team_idx = 0

[capturetheartefact_team2]
artefact = mp_af_cta_blue
artefact_spawn_effect = anomaly2\electra2_blast
assault = mp_wpn_mp5, mp_wpn_l85, mp_wpn_lr300, mp_wpn_sig550, mp_wpn_g36, mp_wpn_pkm, mp_wpn_fn2000
clear_run_bonus = 350
default_items = mp_wpn_knife, mp_wpn_pb
equipment = mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_medkit, mp_antirad, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203
granades = mp_grenade_rgd5, mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj, mp_ammo_9x18_pmm, mp_ammo_9x19_fmj, mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap, mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap, mp_ammo_7.62x54_7h1, mp_ammo_9x39_pab9, mp_ammo_9x39_ap, mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro, mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart, mp_ammo_gauss, mp_ammo_pkm_100
heavy_weapons = mp_wpn_rpg7, mp_wpn_rg-6
indicator_r1 = 0.2
indicator_r2 = 0.2
indicator_shader = friendly_indicator
indicator_texture = ui\ui_blueteam
indicator_x = 0.0
indicator_y = 0.5
indicator_z = 0.0
invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull
kill_rival = 300
kill_self = -100
kill_team = -250
kill_while_invincible = 0.5
money_min = 0
money_start = 100
mp_exo_outfit = mp_team_blue_armor_exo
mp_military_stalker_outfit = mp_team_blue_armor_military
mp_scientific_outfit = mp_team_blue_armor_sci
mp_wpn_pm_cost = 0
outfits = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
pistols = mp_wpn_pb, mp_wpn_hpsa, mp_wpn_colt1911, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
round_draw = 0
round_loose = 100
round_loose_minor = 100
round_win = 200
round_win_minor = 150
shotgun = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12
skins = mp_team_blue_1, mp_team_blue_2, mp_team_blue_3, mp_team_blue_4, mp_team_blue_addon_de, mp_team_blue_addon_us
sniper_rifles = mp_wpn_vintorez, mp_wpn_svu, mp_wpn_gauss
target_failed = 300
target_rival = 750
target_succeed = 1000
target_succeed_all = 750
target_team = -500
team_idx = 1

[deathmatch_base_cost]
mp_ammo_11.43x23_fmj = 50, 50, 0, 0, 0
mp_ammo_11.43x23_hydro = 75
mp_ammo_12x70_buck = 50
mp_ammo_12x76_dart = 150
mp_ammo_12x76_zhekan = 200
mp_ammo_5.45x39_ap = 60
mp_ammo_5.45x39_fmj = 35
mp_ammo_5.56x45_ap = 85
mp_ammo_5.56x45_ss190 = 60
mp_ammo_7.62x54_7h1 = 200
mp_ammo_9x18_fmj = 0, 0, 0, 0, 0
mp_ammo_9x18_pmm = 10
mp_ammo_9x19_fmj = 25, 0, 0, 0, 0
mp_ammo_9x19_fmj_4mp5 = 25
mp_ammo_9x19_pbp = 50
mp_ammo_9x19_pbp_4mp5 = 50
mp_ammo_9x39_ap = 125
mp_ammo_9x39_pab9 = 100
mp_ammo_gauss = 250
mp_ammo_m209 = 500
mp_ammo_og-7b = 1500
mp_ammo_pkm_100 = 350
mp_ammo_vog-25 = 500
mp_ammo_vog-25p = 700
mp_antirad = 50
mp_detector_advanced = 50
mp_device_torch = 50
mp_exo_outfit = 1500
mp_grenade_f1 = 250
mp_grenade_gd-05 = 100
mp_grenade_rgd5 = 100
mp_medkit = 250
mp_military_stalker_outfit = 750
mp_scientific_outfit = 250
mp_wpn_abakan = 900
mp_wpn_addon_grenade_launcher = 350
mp_wpn_addon_grenade_launcher_m203 = 350
mp_wpn_addon_scope = 250
mp_wpn_addon_scope_susat = 250
mp_wpn_addon_silencer = 150
mp_wpn_ak74 = 750
mp_wpn_ak74u = 600
mp_wpn_beretta = 600, 450, 350
mp_wpn_binoc = 200
mp_wpn_bm16 = 300
mp_wpn_colt1911 = 500, 350, 0, 0, 0
mp_wpn_desert_eagle = 800, 650, 550
mp_wpn_fn2000 = 1600
mp_wpn_fort = 350, 0, 0, 0, 0
mp_wpn_g36 = 1400
mp_wpn_gauss = 2000
mp_wpn_groza = 1200
mp_wpn_hpsa = 350, 0, 0, 0, 0
mp_wpn_knife = 0
mp_wpn_l85 = 700
mp_wpn_lr300 = 850
mp_wpn_mp5 = 600
mp_wpn_pb = 0
mp_wpn_pkm = 1500
mp_wpn_pm = 0
mp_wpn_rg-6 = 750
mp_wpn_rpg7 = 1200
mp_wpn_sig220 = 650, 500, 400
mp_wpn_sig550 = 1100
mp_wpn_spas12 = 1000
mp_wpn_svd = 1500
mp_wpn_svu = 1500
mp_wpn_toz34 = 600
mp_wpn_usp = 700, 550, 450
mp_wpn_val = 1300
mp_wpn_vintorez = 1100
mp_wpn_walther = 500, 350, 0, 0, 0
mp_wpn_wincheaster1300 = 700

[mp_bonus_money]
3_kill_in_row = 350, 3rd
5_kill_in_row = 800, 5th
8_kill_in_row = 1500, 8th
backstab = 250, BackStab
eyeshot = 100, Eyeshot
headshot = 50, Headshot
knife_kill = 500, KnifeKill
new_rank = 0, NewRank
pda_taken = 100, Bag

[mp_bonus_exp]
af_first_take_all = 50
assist_kill = 50
backstab = 100
eyeshot = 50
headshot = 25
knife_kill = 300
rival_kill = 50
target_failed_all_mul = 1
target_succeed = 250
target_succeed_all = 0

[active_params_section]
1 = ap_mp_actor
2 = ap_mp_wpn_knife
3 = ap_mp_ammo_9x18_fmj
4 = ap_mp_wpn_pm

[ap_mp_actor]
m_fClimbFactor = 0.700000
m_fCrouchFactor = 0.400000
m_fDispAccelFactor = 2.500000
m_fDispAim = 0.000175
m_fDispBase = 0.011345
m_fDispCrouchFactor = -0.350000
m_fDispCrouchNoAccelFactor = -0.750000
m_fDispVelFactor = 2.000000
m_fJumpSpeed = 6.000000
m_fRunBackFactor = 1.700000
m_fRunFactor = 3.500000
m_fRun_StrafeFactor = 0.700000
m_fSprintFactor = 1.500000
m_fWalkAccel = 16.000000
m_fWalkBackFactor = 0.700000
m_fWalk_StrafeFactor = 1.000000

[ap_mp_ammo_9x18_fmj]
k_airres = 3.000000
k_ap = 0.300000
k_buckshot = 1
k_disp = 1.000000
k_dist = 1.000000
k_hit = 1.000000
k_impulse = 1.000000

[ap_mp_wpn_knife]
bullet_speed = 1000.000000
cam_dispersion = 0.015708
cam_dispersion_frac = 1.000000
cam_dispersion_inc = 0.000000
cam_max_angle = 0.122173
cam_max_angle_horz = 0.087266
cam_relax_speed = 0.139626
cam_return = on
cam_return_stop = off
cam_step_angle_horz = 0.008727
disp_base = 0.008727
hit_impulse = 10.000000
hit_power = 1.800000, 1.800000, 1.800000, 1.800000
max_distance = 1.800000
pdm_disp_accel_factor = 0.800000
pdm_disp_base = 1.000000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.800000
sil_bullet_speed = 1.000000
sil_disp_base = 1.000000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
zoom_cam_dispersion = 0.015708
zoom_cam_dispersion_frac = 1.000000
zoom_cam_dispersion_inc = 0.000000
zoom_cam_max_angle = 0.122173
zoom_cam_max_angle_horz = 0.087266
zoom_cam_relax_speed = 0.139626
zoom_cam_step_angle_horz = 0.008727

[ap_mp_wpn_pm]
bullet_speed = 210.000000
cam_dispersion = 0.006981
cam_dispersion_frac = 1.000000
cam_dispersion_inc = 0.000000
cam_max_angle = 0.349066
cam_max_angle_horz = 0.087266
cam_relax_speed = 0.017453
cam_return = off
cam_return_stop = off
cam_step_angle_horz = 0.017453
disp_base = 0.006981
hit_impulse = 75.000000
hit_power = 0.600000, 0.600000, 0.600000, 0.600000
max_distance = 1000.000000
pdm_disp_accel_factor = 0.700000
pdm_disp_base = 1.000000
pdm_disp_crouch = 1.000000
pdm_disp_crouch_no_acc = 1.000000
pdm_disp_vel_factor = 0.700000
sil_bullet_speed = 0.910000
sil_disp_base = 1.250000
sil_hit_impulse = 1.000000
sil_hit_power = 1.000000
zoom_cam_dispersion = 0.006981
zoom_cam_dispersion_frac = 1.000000
zoom_cam_dispersion_inc = 0.000000
zoom_cam_max_angle = 0.349066
zoom_cam_max_angle_horz = 0.087266
zoom_cam_relax_speed = 0.017453
zoom_cam_step_angle_horz = 0.017453

[config_dump_info]
creation_date = 10.12.2010_00:48:27
digital_sign = 302E021500B883940714DD1BA9D6F7B9DAEFEB86662DFCA770021500EC8EFD9D2671FCC1803AFAE85CCE3930B95D6FF8
player_digest =
player_name = "Max"


ник есть а айпи нет.


Вернуться наверх
 Профиль Отправить e-mail  
 
 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 12 дек 2010, 18:38 
Не в сети
Аватар пользователя
Вечная память
Вечная память

Зарегистрирован: 28 окт 2010, 09:48
Сообщений: 197
Откуда: Москва
Поблагодарили: 21 раз.
Maximilyan
ты снял дамп с какого то конкретного игрока?

_________________
...Вымышленный персонаж , исповедующий Дзен-НубизмЪ...


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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 12 дек 2010, 19:58 
Не в сети
Аватар пользователя
Освоившийся
Освоившийся

Зарегистрирован: 28 июл 2010, 13:55
Сообщений: 57
Поблагодарили: 2 раз.
max это я)) но я сравнил с другими,они не чем не отличаются.


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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 15 дек 2010, 13:34 
Не в сети
Аватар пользователя
Вечная память
Вечная память

Зарегистрирован: 28 окт 2010, 09:48
Сообщений: 197
Откуда: Москва
Поблагодарили: 21 раз.
Maximilyan писал(а):
max это я)) но я сравнил с другими,они не чем не отличаются.


А я смотрел айпи в файле baza.pcdb , там они собираются из файлов дампа по ходу. поправьте меня если я не прав

_________________
...Вымышленный персонаж , исповедующий Дзен-НубизмЪ...


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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 15 дек 2010, 15:07 
Не в сети
Аватар пользователя
Освоившийся
Освоившийся

Зарегистрирован: 28 июл 2010, 13:55
Сообщений: 57
Поблагодарили: 2 раз.
zanizag писал(а):
Maximilyan писал(а):
max это я)) но я сравнил с другими,они не чем не отличаются.


А я смотрел айпи в файле baza.pcdb , там они собираются из файлов дампа по ходу. поправьте меня если я не прав

Сори за флуд! я и поднял эту тему, так как в файле .pcdb у меня айпи не отражается вот что в файле .pcdb

player_name
{
Max
andruha
Dmitrievich
}

player_ip
{

}

ники есть а айпи нет (( а почему так я не знаю.


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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 15 дек 2010, 15:24 
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Maximilyan писал(а):
так как в файле .pcdb у меня айпи не отражается

Значит не было их в исходных файлах. Запомнить раз и навсегда, на этот вопрос уже отвечали несколько раз.

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 Заголовок сообщения: Re: ListPlayers
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Освоившийся
Освоившийся

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Flammable писал(а):
Значит не было их в исходных файлах. Запомнить раз и навсегда, на этот вопрос уже отвечали несколько раз.

Может я слепой или дурак? но я не видел конкретного ответа кроме (не было их в исходных файлах): вопрос был почему их не было!!, что их там нет и так понятно, а как сделать чтоб были не кто не отписал. Не смотря на то, что я ввел команды
sv_dump_online_statistics_period 1
sv_statistic_collect 1
sv_statistic_save

но чего не изменилось, так помогите пожалуйста.

После долгих и продолжительных "издевательств над сервером" а так же манипуляцией программы ListPlayers, я добился определения айпи игроков!!! можно сказать ура!
Но есть одно но!! статистика игроков их ников и айпи сохраняется в файлах online_dump.ltx до тех пор пока сервак включён и выглядит это так
[global]
anomalies = true
best_killer = admin
current_map_name = "Завод «Агропром»"
dump_time = 12-15-10_22-03-40
fraglimit = 100
game_mode = teamdeathmatch
in_warmup = false
online_time_sec = 420
players_total_cnt = 2
round_time_sec = 412
team_0_score = 0
team_1_score = 0
timelimit_mins = 0

[map_rotation]
0 = "Завод «Агропром»"
1 = "АТП"
10 = "Военные склады"
11 = "Старая деревня"
12 = "Бассейн"
13 = "Ж/д станция"
14 = "Ремонтная база"
15 = "Завод «Росток»"
16 = "Споривный центр"
17 = "Тренировочный лагерь"
18 = "Заброшенная фабрика"
2 = "Автостанция"
3 = "Бассейн"
4 = "Тёмная долина"
5 = "Завод «Янтарь»"
6 = "Пожарная станция"
7 = "Свалка"
8 = "Лиманск"
9 = "Заброшенная деревня"

[player_0]
artefacts = 0
backstab_kills = 0
deaths = 0
eye_kills = 0
headshots_kills = 0
kills_in_row = 0
kills_rival = 0
kills_self = 0
knife_kills = 0
money = 700
online_time_sec = 201
ping = 10
player_ip = 62.209.146.175
player_name = Max
player_team = 2
player_unique_digest =
rank = 0
team_kills = 0



но только стоит его отключить, как файл теряет всё инфу про игрока и становится таким:
[global]
anomalies = true
best_killer = admin
current_map_name = "Завод «Агропром»"
dump_time = 12-15-10_22-04-40
fraglimit = 100
game_mode = teamdeathmatch
in_warmup = false
online_time_sec = 480
players_total_cnt = 1
round_time_sec = 472
team_0_score = 0
team_1_score = 0
timelimit_mins = 0

[map_rotation]
0 = "Завод «Агропром»"
1 = "АТП"
10 = "Военные склады"
11 = "Старая деревня"
12 = "Бассейн"
13 = "Ж/д станция"
14 = "Ремонтная база"
15 = "Завод «Росток»"
16 = "Споривный центр"
17 = "Тренировочный лагерь"
18 = "Заброшенная фабрика"
2 = "Автостанция"
3 = "Бассейн"
4 = "Тёмная долина"
5 = "Завод «Янтарь»"
6 = "Пожарная станция"
7 = "Свалка"
8 = "Лиманск"
9 = "Заброшенная деревня"



Вопрос: так и должно быть или есть возможность сохранять инфу после выключения сервера?


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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 16 дек 2010, 13:52 
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Maximilyan писал(а):
Вопрос: так и должно быть или есть возможность сохранять инфу после выключения сервера?



Так в лист плеере нажми запуск перед концом игры и по идее всё сохранится вв фаил baza.pcdb

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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 30 окт 2011, 14:22 
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Что за ошибка у меня такая при запуске вот картинка

http://s017.radikal.ru/i405/1110/7a/97519555a24e.jpg


А это то что при нажатии сведения вылазиет. Стаклер Зов припяти у меня save апп дата

Код:
Подробная информация об использовании оперативной
(JIT) отладки вместо данного диалогового
окна содержится в конце этого сообщения.

************** Текст исключения **************
System.ArgumentOutOfRangeException: Индекс за пределами диапазона. Индекс должен быть положительным числом, а его размер не должен превышать размер коллекции.
Имя параметра: index
   в System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   в System.ThrowHelper.ThrowArgumentOutOfRangeException()
   в ListPlayers.Main.WriteToDataBase(String player_digest, String player_name, String player_ip, String player_profile_id)
   в ListPlayers.Main.ParseDump(String FileName)
   в ListPlayers.Main.StartBtn_Click(Object sender, EventArgs e)
   в System.Windows.Forms.Control.OnClick(EventArgs e)
   в System.Windows.Forms.Button.OnClick(EventArgs e)
   в System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   в System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   в System.Windows.Forms.Control.WndProc(Message& m)
   в System.Windows.Forms.ButtonBase.WndProc(Message& m)
   в System.Windows.Forms.Button.WndProc(Message& m)
   в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Загруженные сборки **************
mscorlib
    Версия сборки: 2.0.0.0
    Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ListPlayers
    Версия сборки: 1.2.0.0
    Версия Win32: 1.2
    CodeBase: file:///D:/games/S.T.A.L.K.E.R.%20111/save/ListPlayers.exe
----------------------------------------
System.Windows.Forms
    Версия сборки: 2.0.0.0
    Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Версия сборки: 2.0.0.0
    Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Версия сборки: 2.0.0.0
    Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
mscorlib.resources
    Версия сборки: 2.0.0.0
    Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Windows.Forms.resources
    Версия сборки: 2.0.0.0
    Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_ru_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Оперативная отладка (JIT) **************
Для подключения оперативной (JIT) отладки файл .config данного
приложения или компьютера (machine.config) должен иметь
значение jitDebugging, установленное в секции system.windows.forms.
Приложение также должно быть скомпилировано с включенной
отладкой.

Например:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

При включенной отладке JIT любое необрабатываемое исключение
пересылается отладчику JIT, зарегистрированному на данном компьютере,
вместо того чтобы обрабатываться данным диалоговым окном.




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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 31 окт 2011, 21:57 
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Испорченные входные файлы/база данных. В планах капитальное обновление listplayers, уже написана значительная часть кода, но времени на все остальное не хватает.

_________________
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Прежде чем задать вопрос, прочитайте краткий FAQ
Ясность - одна из форм полного тумана.


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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 01 дек 2011, 19:15 
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Обновление 2.0.1 Beta. Устранена несовместимость с Windows XP (сразу после запуска окошко с сообщением об ошибке, а затем вылет), исправлен вылет при обработке дампа статистики, не содержащего секций игроков.

_________________
«Не оказываю техподдержку через ПМ/ICQ, и по электронной почте - для этого есть форум. (C)»
Прежде чем задать вопрос, прочитайте краткий FAQ
Ясность - одна из форм полного тумана.



За это сообщение автора Flammable поблагодарили - 3: Geka-Jailer, КотОрел, Клык 016
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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 02 дек 2011, 11:36 
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удобная программа. Flammable плюс тебе.

_________________
Люди не любят когда на них кричат и давят морально
Изображение
Изображение
Изображение
Читеры взломали бортовой компьютер МИГ-29, теперь боезапас бесконечный


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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 03 мар 2012, 22:50 
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2.0.4 (03.03.2012)
* Исправлен вылет при обработке баз данных старого формата с ошибками;
* Исправлен вылет при обработке ников игроков, содержащих специальные символы;
* Двухкратный прирост скорости вывода результатов поиска;
* Добавлен экспорт в формат RADB (для RAdmin Panel);

Скачать

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Прежде чем задать вопрос, прочитайте краткий FAQ
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 Заголовок сообщения: Re: ListPlayers
СообщениеДобавлено: 06 мар 2012, 18:28 
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Приветствую!!! Вопрос по прогремме ListPlayers: она не работает с логом игры?


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